ver2.0.9 Update contents

DUNGEON ARTIFACT · build 15715082 · published

On SteamNotes only · this build shipped before we watched the app

We are pleased to announce the ver2.0.9 update of Dungeon Artifact.
In ver2.0.9, the game seed value can now be set and some bug fixes have been made.
New difficulty level will be added in the next ver2.1.0. We will work hard on the production.

New Function

  • Seed value can now be specified at the start of the game.
    The range that can be set is from 0 to 4,294,967,295(uint.MaxValue).
    As long as you play with the same seed value, the map structure and card rewards will all be the same for different plays.
    If you start a game without specifying a seed specification, the seed value will be random.
    The seed value will always be displayed on the score and config screens.
    If the seed value is randomly determined, it will be displayed as a random seed value.
    If it is set manually, it will be displayed as a specified seed value.
    Note: Seed values prior to 2.0.8 cannot be confirmed.
  • Even if you could, you would not be able to play the same game because the specifications are different.

Card ability changes

  • “Kaleidoscope”
    Modified card ability from “every time I end my turn” to “every time an enemy or I end my turn” to recover MP

Bug fixes

  • Fixed a bug in the event to obtain a magic stone when clearing a scenario, where the text was garbled.
  • Fixed a bug where the back button was sometimes invisible when selecting a character
  • Fixed an issue where progress would become impossible when encountering a boss while in possession of the Wheel of Wisdom.
  • Fixed a bug in which the order of application of the Blasting ability was reversed.
  • Fixed a bug that caused the draw ability of Liberation to loop infinitely


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