Update Description on 7.19

BLOWFLY2:OVERLIMIT · build 15085363 · published

On SteamNotes only · this build shipped before we watched the app

After respawning at a checkpoint, all traps and enemy behaviors are no longer random or inherited from the state before death, but are now deterministic.

Update Description on 7.19 · BLOWFLY2:OVERLIMIT build 15085363 · SteamPeaks