Update 1.1.0

major update

Technocide · build 14758954 · published

On SteamNotes only · this build shipped before we watched the app
  • Added Casual Difficulty
    • Same as Easy except enemy health is reduced to 50% and you start with a full loadout of equipment instead of selecting an equipment from the previous run
    • Can't carry over equipment from Casual Difficulty to other difficulty modes

  • In-game effects of difficulty selection are now listed more comprehensively
  • New weapon intros
  • 3rd weapon now unlocks one level earlier
  • Prevent generating identical level bonuses and offering them simultaneously when possible
  • Adjusting music volume during a level plays a preview of music

UI:

  • Added a level progress bar to the top left of the screen
  • Added Fighter and Carrier status screens to fill out left side of screen in single player


Added new settings:

  • Controls:
    • Always fire
    • Fire with weapon button and supercharge button
    • Adjustable deadzones for analog stick for player movement in game
      • Menu deadzones are not adjustable, but they are large

  • Display:

    • Screen shake multiplier adjustable between 0.0 - 2.0
    • Brightness gamma slider

  • Accessibility:

    • Lock cursor option
      • Locked cursor during a level has been the default, you can now unlock the cursor for use with external accessibility tools

    • Background haze

      • Add haze to level backgrounds, making game objects easier to see


Bug fixes:

  • Fixed unresponsive analog stick in level select screen
  • Optimized spawning large drone star formations
  • Fixed Seeker Missiles sometimes not prioritizing Darts correctly
  • Fixed long delay before shooting when switching from gatling fusion gun to base fusion gun
  • Other minor fixes