Hello garbage guzzlers! I've been hard at work on a new character, but I do have a little list of fixes and quality of life improvements here - I'm going to glob together the patch notes for v0.4.1 and v0.4.2, because I forgot to do a post for v0.4.1, but if you've played since last weekend you've likely been already playing v0.4.1, soooo ignore those!
v0.4.1
- Fixed Rocks of Popping so they wouldn't permanently double a character's attack damage
- Resolved an issue where an effect from the Act 2 boss was disabling Badger's Resolve ability and making all of her abilities unusable
- Leftovers will now properly grant a minion on the next level if you had one and you select it during the last boon select of a level
- Made the End of Turn confirmation less annoying for Minions
- Miscellaneous visual fixes

v0.4.2
- Fixed issues with knockback effects stacking units on top of each other
- Fixed a few issues with sound effects not having their volume reduced by the SFX volume slider
- Fixed House Cat / Minion's interactions with her halved stats and the Orb items
- Fixed an issue where the game would crash if you pressed the save for later hotkey while you were choosing an item
- Added new attack icons for non-melee characters, to better visually signify that they are not melee
- Added a "save and quit" button to the menu in the continue screen after the upgrade minigame which I can't refer to by the name everyone thinks of because of trademark issues
- Fixed Gravity II to actually give the extra range it says it gives
- Changed Dash to deal 50% of Raccoon's attack damage (Dash II remains the same at 100%)
- Coupon of Savings now works with Minions
- Rocks of Popping now works properly with Charge