Introducing Emblems! Sub-Guise System and Other Fixes

Infinite Mana · build 14592307 · published

On SteamNotes only · this build shipped before we watched the app

Hi all,

Today's update is a little more than just bugfixes. I'm slowly going through a list of requests and suggestions and a big one I've received is the ability to equip a Sub-Guise. I always enjoyed the feature in other RPGs with a class system but had some issues implementing it properly. There are some limitations to the system because the game is not balanced around the idea, but I think this will be a good compromise for those that would like a little build variety. I'm excited to see what kind of builds you can come up with!

And now for the patch notes...

  • Introducing Emblems! With this new system you can equip Emblems that grant a select number of powers from your other Guises. This feature unlocks in Chapter 2 and can be accessed from Hexbox, just speak to the weird cat near the back.
  • Due to how Emblems work, Badges are now considered Accessories.
  • There is now an option to enable/disable godrays for performance or if you just plain hate 'em!
  • Fixed an issue where Trickster skills would lock the game if targeting a defeated enemy.
  • Fixed an issue where the player couldn't find monsters in Solitude caves.
  • Fixed an issue where the game was looking for an unused music file in Smileton.
  • Fixed a couple issues where the player was teleported to an incorrect spot.
  • Removed the floating fishing rod from the Weald. Whatcha fishin' for buddy?
  • Various grammar/spelling fixes.
  • Various performance fixes.

Please let me know what you think of the new system and please enjoy your time in Arukea.

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