Thank you for your patience.
We are pleased to announce the ver2.0.6 update of Dungeon Artifact.
We have added some new features and fixed some bugs.
Thank you for your continued support of Dungeon Artifact!

New Functions
- Added the ability to move the screen viewpoint by dragging and dropping the mouse.
- Also, “back key + directional key” and “right stick of gamepad” can be used to move the viewpoint.
- Added the ability to click anywhere on a square when moving without enemies, and the character will automatically move to that location (mouse only).
Bug fixes
- Fixed a bug that caused loading of past game data when steam was not running and play data was available.
- Fixed a bug in which defeating an enemy with the end-of-turn ability would result in one more clear turn.
- Fixed a bug that canceling the target selection of {Tactical Reload} would be treated as already activated and could not be activated due to .
- Fixed a bug where the animation when a card was removed from the field would go to the graveyard instead of the banished area.
- Fixed a bug in which quickly clicking on the next level after selecting a level to move to on the map would move the card two squares further down the map.
- Fixed a bug where the cost of a was also affected by cost reduction.
- Fixed a bug in which damage was determined to have been inflicted even if the damage was reduced to 0 by enchantments such as mitigation.
- Fixed a bug where the maximum MP value would be reduced if the maximum MP value was minus.
- Fixed a bug in which a countdown remained in the card text of “Spike Field".
- Fixed a bug in which the damage of “Destroy Laser” and “Plasma Laser” is now indicated as 12.
- Fixed a bug that the direction of “Mass Defect” could not be selected.
- Text of “Cabrela Stone” has been changed to "Gain the first enchantment again".
Changed specifications
- Pressing the upper key on the gamepad or keyboard to see the card details of the hand, but it is prone to mishandling. Therefore, it has been changed so that it can be viewed by holding down the key for 0.2 seconds.
- The player's attack range is now shown in orange to distinguish between the enemy's attack range and the player's own attack range.
- Clear time is displayed on the result screen.
- The specification was such that the target of a "Dual cast" could not be selected that could not pay MP, so an infinite loop could occur in which only a "Dual cast" could be selected as the target of a "Dual cast". Therefore, the specification was changed so that the target of a "Dual cast" that is a copy can be selected even if it cannot pay MP.
Card Adjustment
Black Hole's infinite loop was determined to be X cards draw was not good, so it was adjusted to fixed 3 cards draw.
Since the infinite loop can be easily achieved when combined with “Synthsize,” we made some adjustments to increase the number of cards required for the combo by one or two.
