Formal Release Notes

Crop and Claw · build 14272893 · published

On SteamNotes only · this build shipped before we watched the app

Thanks for checking Crop and Claw out. Despite some highly insufferable hiccups, the game's gotten some appreciation. A few rolling updates have been pushed out, but here's a small list of a few issues that were patched. There are still some bugs and inconsistent behavior, but the biggest was attempting to fix a crash that only happened on Windows, and randomly at that. It's not entirely confirmed the Windows build is fully stable, but time will tell.

  • Fixed Rime Viper text not correctly applying to ice pop description.
  • Fixed Flutter NPC fight not triggering correctly.
  • Fixed a certain pool's CHECK description...
  • Fix misapplied pearl tag
  • Buff Solar Ray
  • Fix Viper Claw tags
  • Fix Trainer Brace tags
  • Fix Quiet Stance Description tags
  • Fix a confused hint NPC repeating himself
  • Fix HP/TP healing on field not factoring in max HP/TP increase.
  • Fixed references to Orbs being called PEARLs
  • Fix a few tags
  • Fix incorrect resource preventing a warp from working correctly
  • Fix just... a not working warp at all.
  • Tweak funny gold spell damage output
  • Tweak XP formula for slower level grinding.
  • Minor text tweaks
  • Theoretical fix for Windows builds crashing randomly during combat.

As of 2024-05-07, formally pushing fixes here to call v1.02

  • Tweaked XP to-next-level formula
  • Fixed Frostshield not being usable on field.
  • Fixed(?) ritual spells not applying their statuses when casted on field.
  • Refactored some combat code just a tad for better message awaiting.
  • Increased delay of instamessages being possible to close, so some messages don't fly by without being readable when mashing.
  • Minor text tweaks and fixes.
  • Stabilize a lot of previously crash-prone calls. (Preferably forever) (It wasn't)
  • Add functional sign to thief town
  • Fix Heal, Restore spells not usable on field (I think)
  • Refactor a few extra potential crash cases.
  • Fix bug in which cleansing poison on field would follow up with no effect message.
  • Player full restore subroutine now removes ALL statuses.
  • Minor typos and text fixes.

As of 2024-05-08, formally pushing fixes here to call v1.03

  • Fix Heal, Restore spells not usable on field (I think)
  • Refactor a few extra potential crash cases.
  • Fix bug in which cleansing poison on field would follow up with no effect message.
  • Player full restore subroutine now removes ALL statuses.
  • Minor typos and text fixes.
  • Fix a bug in which NPC bosses will despawn if loading from a save file without completing a battle (eg crash, manual user exit)
  • Added a page counter for when multiple pages are available in a menu
  • Fixed an oversight in which storage space was lower than intended. (10 instead of 20)

As of 2024-05-09, formally pushing fixes here to call v1.04

  • Fix skills on menus past page 1 incorrectly determining what can be done with them.
  • Fix a few extra potentially crash-enabling bits of code.
  • Increase gold and xp drops a tad from cultists.
  • Reduce inn price in Flutter
  • Fix various descriptions
  • Increase turns bestowed on Fast Regen
  • Fix an oversight in elemental defense status calculations
  • Fix a bug in which monster-in-a-box ambushes handle save reloading incorrectly
  • Adjust druid skill balance
  • Adjust a mushroom
  • **New achievements for fun**

As of 2024-05-14, formally pushing fixes here to call v1.05.

  • Fix Royal Behemoss text
  • Increase gold value of Mana Tea and Medic Potion
  • Add Mana Tea and Medic Potion to Lapis shop. (Somehow this wasn't in when it should have been.)
  • Increase Spellbound duration from 1 turn to 2 turns.
  • Fix incorrect info on Acid Splash
  • Fix Unsteady status reducing Max HP instead of Agility
  • Fix Feint info
  • Fix Green Tea TP heal/info
  • Adjust xp rates
  • Fix Light Temple Floor 2 having out of bounds warps
  • Fix Gold Claws appearing twice in Sandstorm shop
  • Fix a missing open-door tile in the Hidden Village cave passage
  • Fix Sapphire giving agility instead of HP
  • Rewrite a paid hint NPC in Flutter for clarity in Japanese localization.
  • Fix rime viper pop and spicy honey's status apply description.
  • Various text adjustments
  • Fix banker dialogue in Japanese.
  • Fix Mystic Pearl giving 100% water offense instead of 10%.
  • Fix trees outside Dark Gulch.

As of 2024-05-21, formally pushing fixes here to call v1.06.

  • Fix bag in ice caves sharing flags with another bag.
  • Translation fixes.
  • Fix bug in which having both Toxins and Poison status ejected the player to the field when entering a door.
  • Minor overworld visual fixes.
  • Various overworld tile cleanup.
  • Adjust Guardian and Firestorm.
  • Fix bug in which withdrawing from bank with a full bag destroys the selected item.
  • Fix oversight in which combat animations didn't return to black clear-color and unpaused music when skipped.
  • Adjust agility crit bonus differences to DR and eventually cap.
  • Fix oversight in which a certain cave's switch-locked doors were opened with keys.
  • Disable autosave during a certain important sequence of fights.

As of 2024-06-07, formally pushing fixes here to call v1.07.

  • **Add support for black-bar 4:3 framing mode.**
  • Various overworld tile cleanup.
  • Adjust Guardian and Firestorm.
  • Fix bug in which withdrawing from bank with a full bag destroys the selected item.
  • Fix oversight in which combat animations didn't return to black clear-color and unpaused music when skipped.
  • Adjust agility crit bonus differences to DR and eventually cap.
  • Fix oversight in which a certain cave's switch-locked doors were opened with keys.
  • Disable autosave during a certain important sequence of fights.
  • Increase size of switch-buttons to be more visible.
  • Fix not being able to fly out of the hidden grotto
  • Fix a warp incorrectly warping in endgame.
  • Change Flame Shield (Relic) to Heat Guard to be less ambiguous with Flame Shield (Spell)
  • Add previously dummied out Glass Orb and Painted Orb to Sandstorm and Lapis shops.
  • Fix canyon and swamp maps having items sharing flags
  • Fix Buried Castle doors being unlockable when they are switch doors.
  • Adjust (and hope) Tsunami technique
  • Fix minor tiny mistake in which Physical Tech defense was using Physical Tech offense for calculations.
  • Tweak balance in a few spots in response to tiny PhysTech defense calculation.
  • Enable returning to the title screen from a new game window.
  • Nerf Rock Throw. Again, probably.
  • Swap gamepad action buttons to match Steam Deck's A/B placement
  • Move Outpost overworld destination warp to south of Outpost instead of north.
  • Adjust various numbers across encounters (suspiciously related often to tech)
  • Remove absorb on royal skull
  • Fix Japanese locale text issue on Darkstalker dagger
  • Fix canyon chest igniting ablaze when opened.
  • Fix shared tags on two bags in buried castle.

Feel free to post to Steam's Crop and Claw forums or hop on the Discord at https://discord.gg/D3ttpCkmyk if you'd like to throw more bugs at the developer.