Low FPS (< 60) caused extreme glitches. This is now fixed.

Hypersomnia · build 14003796 · published

On SteamNotes only · this build shipped before we watched the app

It was related to client falling way behind the server and interpolation performing wrongly as a result.

I also deployed a massive optimization (or rather a fix) to the netcode that should improve performance when the network conditions are good - there was a bug that caused the client to resimulate the world every frame even though it was not necessary whenever it predicted the world correctly.