S2ENGINE HD 2023.2.3 update

Zombies for S2ENGINE HD · build 13763464 · published

On SteamNotes only · this build shipped before we watched the app

RELEASE NOTES

  • BUGFIX: EasyGamePack Platforms do not work after latest updates
  • BUGFIX: Wrong Shapes scaling in Prefab viewport
  • BUGFIX: EasyGamePack Mission objects do not run GameMachines
  • Added persistentState parameter to GUI Object
  • Added ClampVec3 gameMachine action
  • Added "CheckPointFile" parameter to MissionTimer, MissionSwitch and MissionCounter class objects in EasyGamePack
  • Now the discrete graphics card is selected in the case of double card (discrete + integrated) systems (to verify!)
  • Added parameter "AlignToCamera" into ParticleSystem object class
  • Huge rework on the AudioDevice subsystem that improves playable sound sources usage avoiding frequent glitches when there are too many looping audio sources in the scene
  • Recompiled OpenAL Soft audio library to make it to read local configuration (alsoft.ini)
  • BUGFIX: Global mono sound sources flickering and right-left chopping
  • LEAKFIX: Huge leak in the activation cache that waste memory when the game simulation restarts.
  • BUGFIX: level related DLLs are not copied int the destination folder if you publish the game without loading any level into the editor

Enjoy and stay tuned
PROFENIX STUDIO

S2ENGINE HD 2023.2.3 update · Zombies for S2ENGINE HD build 13763464 · SteamPeaks