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ULTRAKILL
Patches
Build 13199431
Patch 14c Changelog
ULTRAKILL
· build 13199431 · published
17 Jan 2024, 20:23 UTC
On Steam
Notes only · this build shipped before we watched the app
Changes:
Added chess functionality to the Credits museum
Added a optional seperate punch binds for each arm
Move arm, delete arm and modify arm can now be used in normal levels
Updated Hideous Mass model and texture
Reduced Mindflayer's radiance health buff from 2x to 1.5x
Made "Do Robots Dream of Eternal Sleep?" loop twice by default in the Cyber Grind
Increased secret orb requirement for the final weapon color template from 86 to 100
Increased recharge speed for nails
Decreased delay for "Conductor" aftershock
Sawblades no longer get the nailbomb damage bonus
Red errors in the console now default to being expanded since people would forget to do so when posting bug reports
Renamed controls menu weapon slots from numbers to weapons to make them easier to change
Screwdriver no longer breaks when attached to dead Guttermen
The timer in 7-1 now stops as soon as the boss' death animation starts
A dying Mindflayer's death countdown now resets when launched with a Knuckleblaster punch
Dying Mindflayers and dead Guttermen are now whiplashable
Player can now heal off of dying Mindflayers
Added icons for some cheats that didn't have them yet
Lowered priority for punching saws
Raised priority for punching coins
Added credits for the public domain songs "Take a Look at Molly" and "Gymnopedie No.1" in the Additional Music Credits book
Lowered 7-4 security system beam speed on Harmless and Lenient difficulties
Increased rocket speed reduction when ridden by player from 75% to 65%
Slightly lowered style requirements for 7-1, 7-2 and 7-4
Reimplemented "Super Slide Jump" tech
Added a console command for forced stacktrace extraction for modders
Fixes:
Fixed bugs relating to Whiplash binds
Fixed weapon wheel not working properly on controller
Fixed the doors in 5-3's second half opening the wrong way
Fixed the Hideous Mass armor not working correctly
Fixed the Cyber Grind leaderboard sometimes lagging when using custom music
Fixed "enemies ignore player" cheat not working on Leviathan
Fixed Fullbright cheat not working well with levels with heavy fog such as 7-3
Fixed the level end leaderboard only showing up to 4 people
Player no longer moves with large objects as if standing on them while noclipping
Swordsmachine no longer attacks other enemies while blinded
Swordsmachine now properly targets Stalkers if any are around
Fixed Stalkers not targeting the player when no other targets are available
Fixed 4-2 circular checkpoints not re-enabling as intended
Fixed the Cyber Grind special enemies being unable to spawn on their earliest set spawn wave
Fixed a bug with the Cyber Grind uncommon enemy calculations sometimes causing double the intended amount of Virtues to spawn
Fixed Knuckleblaster shotgun shells no longer colliding with the ground
Fixed mismatched Violence layer "origName" values for modding purposes
Fixed the 1-1 challenge not working correctly if the player grabs a checkpoint before the time runs out
Fixed Guttertanks sometimes being parryable after death
Fixed the 7-1 boss not unlocking the enemy data strategy field when first fought
Fixed the 4-S tab stats menu counter
Fixed Ferryman's lightning no longer causing an explosion when chargebacked
Fixed the Advanced Strategy section for the Railcannon referring to the wait time as 15 seconds instead of 16
Fixed an accidental reversion of the Revolver's data section into an earlier, shorter version
Fixed odd physics behavior with blinded dying Virtues
Cannonballs will now snap to be directly in front of the player's position if punched at a target that's close, to avoid being launched at odd angles
Fixed a bug that caused the audio to distort and break if the player spawns many blinded Guttermen
Fixed the Electric Railcannon's variation description overlapping with the Already Owned button
Fixed an invisible collider at the spawn point in the Sandbox causing odd behavior with the Spawner arm
Fixed explosions being able to break unbreakable Clash mode boxes
Fixed Guttermen sometimes not properly unsandifying when dying
Fixed framerate-related inconsistencies with trams
Fixed the bloodsplatter caused by a Drone's death not healing the player
Dead enemies can no longer get hit by the same projectile multiple times, often causing the game to hitch or freeze
Fixed punching a Screwdrivered enemy corpse causing the screw to reattach and detach rapidly
Round Trip no longer instakills Guttertanks if they are being protected by an Idol
Swordsmachine's thrown swords can no longer hit the same enemy multiple times
Added a teleport failsafe in case the player gets stuck under the bomb while it's lowering in 7-2
Fixed the game freezing for a moment while loading another song in the Cyber Grind
Fixed the particle effects and rubble caused by the 7-2 clocktower falling not spawning correctly
Fixed a bug where coins or magnets hitting a freezecharged rocket would cause an unintentionally large explosion
Fixed tutorial prompts sometimes not displaying the relevant button bind
Fixed Strays, Schisms and Soldiers incorrectly using the Filth's movement speed values
The same button can no longer be bound to the same action multiple times
Cancelling the weapon wheel with a projectile boost no longer causes level timer speed issues
Fixed a bug that caused Husks to not count as kills if not targeting the player
Fixed a bug that caused Size 2 fish to be uncatchable