Blightlands Blacksmith · build 12839010 · published
I have started tuning up the game's combat mechanics, which have been barely noticeable at this point. Tonight's patch reworked block and knock back.
A word of warning - I fixed a bug I found working on this that allowed weapons to hit twice if they crossed more than one collider in the enemy mesh. Now you only do damage once per swing. Mobs will feel tougher.
You can now generate a random weapon using the design stand.
If you score zero during the grinding mini game, you will be able to grind the weapon again, removing a possible hold-up in the intro quest. Mind you, if you DO score zero in the grinding mini-game, maybe smithing is not for you.