Nova Drift · build 12269682 · published

https://steamcommunity.com/app/858210/discussions/0/3658515990056189069/

Courser, Shockwave Shield, and Shielded Constructs

Swords, Architect, Loaded Mines

Wield a pair of monomolecular double-edged swords that can slice through targets and cleave through enemy projectiles.
Sword's unique scaling interacts in unusual ways with a variety of Body Gear. Bodies that grant additional advanced constructs, or grant additional cannons, add another pair of swords. Bodies that have increased crash damage or achieve high speeds can convert those stats into damage for Swords.
Projectile modifiers affect the sparks that are created when Swords destroy enemy munitions.
Additionally, Swords are Advanced Constructs, which means they can wear your shields when modded with Shielded Constructs. Their unique property of only taking damage while attacking, as well as coming in pairs, makes them an ideal conveyor of any shield effects you have.
Finally, they have unique interactions when used with Loaded Mines and Death Blossom. Give it a try.


Void Slice makes you Blink to your Strafe destination, cutting through targets in your path. Void slice deals damage based on a flat amount added to a percentage of the enemy's remaining hull.


Antimatter Rounds has been reworked. It now causes projectiles to degenerate or destroy each other on impact. Antimatter Rounds now gives weapons uniquely colored VFX. Additionally, the stat bonuses now benefit constructs at a lesser percentage.

Ally and its mod tree have been updated. Ally now fires "explosive rounds" as its base weapon, which have a cone-shaped blast radius. Additionally:
The Blast Radius tree has been reworked:
The only real obstacle to full-releasing the game is creating the final boss, and the game's ending, so that we can finally allow "Endless" mode to be disabled. However, there's still polish that we'd like to add before we call the game complete. We'd like to make at least one more update before we tackle the ending. Here are some of the things we're considering addressing next:
We've got quite an active discord with a very chill and inclusive community. The dev team is also pretty active there. We recently opened up some new channels like #weekly-discussion, #ask-the-devs, and #feedback. The latter allows you to submit feedback to a bot that lets players upvote or downvote the suggestion. I'm also quite proud of the #game-dev-help channel, which is a space for current and aspiring developers to learn and collaborate. So... come chat with us!
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Thanks for reading. Best wishes,
Chimeric
Dweller (Vorpal Update) artwork by Advent. https://www.artstation.com/adventzen – https://twitter.com/ZenAdvent