v1.6.1 Patch Notes

Wavecade - Propulsions Pack · build 11745403 · published

On SteamNotes only · this build shipped before we watched the app
  • Arrow particle effect to move up if player is at bottom of the screen. Another particle effect at the top for the player to move down
  • Music playlist page, listen to the soundtracks in the main menu
  • 3D animated galaxy/nebula backgrounds
  • Load galaxy materials/cubemaps/soundtracks on demand (decreases app memory usage)
  • Chill pause music
  • Skins customization (getting Wavecade - Designs Pack unlocks these)
  • Styles customization (getting Wavecade - Ships Pack unlocks these)
  • Monospace score text
  • Block trails optimized and doesn't impact the framerate as much. Always enabled even if "extra visuals" is disabled
  • Ship/propulsion selection is updated when pressed
  • Armor piercing sound improved
  • Remember last game mode when opening Game Rules UI the second time
  • Carnage report page shows overview/details/screenshot
  • Pause menu UI improved
  • Main game UI improved
  • Perks UI improved
  • Ships meshes separated with one submesh per renderer
  • New nade design
  • Sound FX sidechain (ducking) against music
  • Score award improvement
  • Game rules UI now has pagination
  • Looping videos play when play mode option is selected
  • Player is awarded a 1UP after defeating the boss as well as powerups and a score bonus
  • Removed warning in Settings UI if no settings were changed upon exit
  • Fixed alignment issue on "no lives left" UI
  • Fixed UI background issues on some pages
  • Laser particle lifetime based on its angle for consistency
  • Can now highlight reset/play buttons in Custom Game Rules page
  • Fixed jitter on player boundary markers
  • Particle explosion improvements
  • Fixed issue where footer in play menu wasn't visible if there was no carnage report available
  • Fixed issue where player can be hit on the first second the boss fight starts
  • Armor blocks now require the amount of hits to destroy them
  • Tutorial UI pauses if game is paused