Assist Mode

GunnRunner · build 11118312 · published

On SteamNotes only · this build shipped before we watched the app

Assist Mode


Most important thing to note here is **Assist Mode**. For those that cannot enjoy the game in the intended challenge, but still wish to experience what the game has to offer. Achievements can still be earned on this mode. Albeit, this can still be a difficult task. But leaderboards will not populate with runs completed while Assist Mode is active.

  • Assist Mode added in the Extra section in the Options menu
    • Enemy bullets do no damage
    • Sword hitbox size increased
    • Permanent fast-dash
    • Unlimited air-dashes
    • No bullet spread
    • While Assist Mode is active, achievements still activate, but times cannot be submitted to the leaderboard

General

  • Sum of Best and Single Segment times can now be viewed from the "level stats" menu (both standard and gild)
  • Game time is now visible on the World Timer when beginning on World 1, level 1
    • Game time is reset upon returning to the title screen

  • Splits now properly track single segments differently from segmented
  • Player bullets now spawn angled in the direction of flight
  • Can now use scroll wheel to adjust some items in the editor
  • Edge enemy range now matches its warning indicator
  • Edge enemy maximum range reduced by 1 block (32 pixels)
  • UI improvements to leaderboards
  • Implemented more visually random and dynamic explosion animations and sprites

Levels

  • Freestform rebalanced with easier pylon placement (still difficult)
  • Aztec adjusted slightly for new-player experience (should not effect speedrun routes)

Bug Fixes

  • Bug where items could not be unsubscribed from the Workshop is now fixed
  • Bug with heavy enemy firing faster than expected has been fixed
  • Bug with edge enemy getting stuck in one spot should be fixed (keeping watch on it)
  • Crash bug from pressing "p" on editor now fixed