2023-04-18
Overview
This patch we've focused on the feedback about movement and character control; bugfixes, improvements and new UI feedback to clarify movement.
New:
- UI Feedback for Skills and Attunement
- Áilu's talking animation now uses FootIK
- Separate volume setting for auto drumming
- Animation optimizations for AI Actors
Changes:
- When you do not have the drum, both ability UI and also health UI are hidden
- Make TargetingHighlightVFX transition speed to be faster
- Make task failed notification longer
- Chain attuning is faster
- Modify environment and lighting in Chapter 4 and Chapter 5 Great Caves area
- Set Bleeder knockback collider smaller
- Hide pointless warnings about unsaved progress in game completion menu where you no longer need to save
- Some movement abilities are now replenished when entering an Air Vortex
- Slow down Great Caves wind pulse rate to make the area a little easier to traverse
Fixes:
- Drumming areas match targeting area better on Bleeder Links
- Adjust tree bridge collider near Trout Sieidi
- Attuning and Skill usage fixes
- Russian localized AutoSave slot 1 title had bad layout/alignment
- Tweak boss stun state transitions to be more smooth
- Fix Áilu not being able to dash when just starting or stopping running
- Fix Conversation initialization issue introduced in 1.1.100, that was disrupting at least one NPC later in the game
- Fixes to make Dash ability more consistent in a certain boss situation when Áilu is tossed into air