Build 10814227

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Patch notes · published by the developer

Half-Life 1: MMod Update Released!

On Steam

An update to Half-Life 1: MMod has been released. The update will be applied automatically when you restart your Steam client. The major changes include:

  • Added community-made USS Darkstar modification, made by Neil Manke and his team and adapted it to work with Half-Life 1: MMod, with couple of enhancements and fixes.
  • Separated Half-Life: Uplink into a separate project, thus returning Hazard Course into Half-Life 1: MMod.
  • Added basic “Compatibility Patch” support and Change Game button, see included USS Darkstar as how to make your own “Compatibility Patch”.
  • Added janky in-game option to toggle texture filtering ( pixelated or blurry textures ), requires you to restart the game twice in some scenarios. Better than nothing?
  • Extra HEV Voice Lines setting no longer disables weapon pickup animations.
  • Fixed incorrect HUD sprite rendering.
  • Fixed vanilla security guard not blinking.
  • Fixed security guard badge by removing security guard badge.
  • Reworked how the game pre-caches visual effect sprites, this might introduce one time millisecond long micro-stutters, but might alleviate random crashes during long play.
  • Fixed Satchel Charge Radio draw animation delay.
  • Added Scope-Out and Scope-Idle animations for crossbow.
  • Fixed .357 Python missing and misaligned shells during reload animation.
  • Added basic crosshairs for Satchel Charge, Snark and Hand Grenade.
  • Fixed bullet fly-by sounds not playing for Projectile Bullets.
  • Reverted Shotgun fire rate change ( from 1.0s to 0.75s ) + shortened secondary fire rate ( from 1.5s to 1.4s ).
  • Snarks are now hostile towards everyone.
  • Fixed first person legs swim animation.
  • Crosshairs should properly update after respawn.
  • Player models no longer disappear during deathmatch, presumably. Untested.
  • Soda.
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Half-Life 1: MMod Update Released! · Half-Life: MMod build 10814227 · SteamPeaks