Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
The Talos Principle: ReawakenedNewsBack To Reality | Community Puzzle Spotlight
Community

Back To Reality | Community Puzzle Spotlight

The Talos Principle: Reawakened · published 16 Apr 2025, 16:03 UTC

All newsPlayers around this dateRead on Steam

Hi everyone!
The Talos Principle is back with Reawakened, and we're incredibly happy to see our modding community alive and kicking. More than 80 community puzzles have been published in the Workshop since its launch, so we thought it was fair to play through them and shine a light on some of the most creative and well-crafted submissions. After all, these user-made creations deserve recognition for their ingenuity, design, and the unique challenges they bring to the world of The Talos Principle.

In each spotlight, we'll feature standout puzzles and a few words from their creators, offering insights into their design process and what inspired them.

Let’s kick off this series with a look at Back To Reality.


https://steamcommunity.com/sharedfiles/filedetails/?id=3464331222

This puzzle makes excellent use of connectors, fans, hexahedron, and recorder devices, cleverly combining them in a way that feels both challenging and rewarding. While it leans toward the more difficult side, don’t let that or the presence of a recorder discourage you. The puzzle is built around a series of smart, well-thought-out steps that will make you feel clever as you progress. By the time you reach the final move, the sense of accomplishment is incredibly satisfying leaving you with that classic "aha!" moment that we all strive for.

Back to Reality was created by Benzo, who was kind enough to give us a virtual sit-down and chat about the puzzle and what inspired it.

BASEMENT CHATS WITH YASEN

⚪ Hey Benzo, it's a pleasure to have you here! You've been a long-time puzzle enthusiast and creator, known for your iconic collections like Schrödinger’s Cat for the original Talos Principle, as well as many contributions to the Portal series. Could you tell us a bit more about your background? When did you first get into puzzle games, and what inspired you to start designing your own?

It all started in 2015. Braid was the first puzzle game I ever played. After seeing others create mods, I thought, Why not try it myself? I finished my first mod in 2016.

That same year, I started playing Portal and The Talos Principle. When I discovered that both games had Steam Workshop support, I began creating puzzles. The level editor for Portal was relatively easy to use, so I made a number of puzzles for it. The editor for The Talos Principle, however, was much more advanced, and at the time, I gave up on the idea of making puzzles for it.

But I actually loved The Talos Principle more—it had beautiful scenery, charming background music, and a fast player movement speed. So in 2018, I decided to learn how to use the Serious Editor through various resources, and eventually completed my project Schrödinger's Cat.

Later, in 2019, the Serious Editor was updated, which made many older Steam Workshop levels incompatible. As a result, I updated my levels and released Schrödinger’s Cat Level Pack 1 through 3.

⚪ With Reawakened introducing a new, more user friendly level editor that's accessible to the community, what tips would you give to new puzzle creators just starting out? Do you have a specific creative process when beginning a new puzzle, and what advice would you offer to help them get started and stay inspired?

You should have a solid understanding of the game mechanics. For example, knowing how high you can reach by stacking boxes helps determine how tall the walls in your puzzle should be. Understanding the character’s movement speed and jump distance is essential when planning gaps between platforms. And being familiar with how different props work allows you to design more effective and engaging prop based challenges.

If you come up with a puzzle idea, act on it right away so you don’t forget it. You can sketch it out on paper or use a drawing tool before building it in the level editor.

If you're running low on ideas, try playing more official puzzles or exploring creations made by other players you might find inspiration there.

Also, be open to feedback. Listening to others can help you catch unintended solutions. And if a particular solution ends up being too difficult or obscure, it’s perfectly fine to leave it out.

⚪ And to wrap things up, could you share a bit about your future creative plans? Can we look forward to more puzzles for Reawakened? Feel free to share anything else on your mind—or give a shoutout to anyone as we close out!

I'm working on Schrödinger's Cat: Reawakened, which will combine the levels from the original game with some brand-new ones. It will be released once all the puzzles are complete. Any future levels may be released as standalone additions.
By the way, I’m also eagerly waiting for the level editor for The Talos Principle 2!

More from The Talos Principle: Reawakened

Other announcements

All news
Community10 Sep 2026The Awakening | Community Puzzle SpotlightHeya folks! It’s time to dive back into the Workshop, and today we’re putting the spotlight on a brand-new story driven campaign: The Awakening , created by Joost! You might recognize Joost from last year’s Connectorless Puzzle Jam, where his puzzle Recycle took second place. This time around, however, he has gone considerably bigger, delivering a full custom campaign built around puzzles, atmo…Community7 Jul 2026Community Spotlight #4Howdy puzzle solvers! It's time for us to tell you about all the amazing things going on in the Talos Reawakened Workshop, so you know exactly what to spend your time solving until the next spotlight drops! So, let's start this month's article with a familiar face... Enter the Void – World D: Desert Necropolis expansion A new major update of Enter the Void features by far the biggest and most c…Community1 Jun 2026Escape From The Pit Reawakened | Community Puzzle SpotlightHey folks, its that time of the month where we tell you what you should play from the workshop! Today we are highlighting another mod by Shlam which is called Escape From The Pit Reawakened If you've been craving a narrative-driven experience that ties directly into the expanded lore of the Talos universe, this campaign is an absolute must-play. You take on the role of Azrael, one of nine "demo…