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Chef RPGNewsPatch #17 & Proposing a Change to our next Update
Community

Patch #17 & Proposing a Change to our next Update

Chef RPG · published 19 Mar 2025, 09:46 UTC

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Hi Chefs! Patch #17 is up with a couple fixes and improvements. We would also like to propose a change to our upcoming Festivals and Relationships Major update.

Bug Fixes

- Fixed an error where sometimes restaurant services and research facilities do not consume
ingredients.
- Fixed a visual error inside larger storage units, where unavailable slots were not greyed out.
- Fixed one of the Prestige level 10 requirements displaying incorrect information.
- Fixed skills resetting after reaching Prestige level 10.
- Fixed Boss health bars not appearing if hitting them from outside the boss arena.
- Fixed a visual error with April’s Cystal Ball intro cutscene.
- Fixed Pumpkins not appearing in the vegi shop.
- Fixed some missing audio during flashback cutscenes.

Balancing

- Slightly increased chance of receiving seeds with the “Seed Collector” skill.
- Increased chances for rarer minerals and crystals after reaching story Act 2 and 3.

Improvements

- Player collider now refreshes after equipping / unequipping tools. Previously, players were unable to pick plants immediately after equipping a tool. Some other collider interactions have been improved as well.

Upcoming Content Change Proposal

Chef RPG’s next planned major update is the Festivals & Relationships update. With our previous Version 0.6 update, we have already diverted from the original roadmap slightly, since we feel it’s important to be flexible and adjust things according to incoming feedback, and the needs of the game.

For our next update (a much bigger one), we are moving along well with the Festivals content, and have already created a large portion of the art assets. However, after some evaluation, we feel it may not be the best time to commit heavily into Romance (marriage & kids). This is due to the way the game is set up – certain significant areas have not been added to the game yet, and these new locations will make romance far more interesting (etc. travel to exciting date locations, local delicacies for gifts). Furthermore, certain romanceable characters reside in the City, and will be unable to be romanced if we commit to romance now.

Due to these reasons, we feel it will be better and more enjoyable for the complete Romance system to be added in our 1.0 launch. It will give us the time to develop the characters more through character quests, add more interesting romance specific locations, and include additional romanceable characters.

In the meantime, certain Festivals will possess romance-related activities (eg. finding a partner) and these can still added to the game in the next update. New character quests will also be introduced to further develop our cast of characters.

Food Over Love

Instead of committing to Romance, we feel it would be more valuable to work on improving the restaurant gameplay loop at this time. We’ve received a lot of feedback over the past months, and feel like we’ve got a good idea on how to make the restaurant gameplay more exciting and dynamic. There are 3 key things we would like to work on in the upcoming update:

  • Improved player interactivity during restaurant service. Be able to dynamically view the service quality and react.
  • Improved minigames. We haven’t changed minigames too much since launch, but we now have a better idea of how to improve them. We would like to make some bigger changes to minigames, and have the games better resemble “real cooking” while keeping a similar idea as we have now.
  • Incentives for changing and adapting your restaurant menu. This can be achieved by introducing seasonal ingredients, shopping discounts, and unique groups of customers.


Finally, we are still committed to adding a challenging “Chef Mode” to Chef RPG. The exact form this will take will require some testing and experimentation and may differ from our original roadmap.

Let us know your thoughts about this proposed change. Also, feel free to share your thoughts on the restaurant gameplay, and what you would like to see!

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