Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Brass NecessityNewsMarch 2025 Major Update
Major update

March 2025 Major Update

Brass Necessity · published 14 Mar 2025, 08:21 UTC · build 17705578

All newsPlayers around this dateRead on Steam

Overview


This is the first major update for Brass Necessity since it's original Early Access release. We've re-focused the game in the direction we initially envisioned and are working to add the remaining areas to the game.

Brass Necessity is a completely community/volunteer-made game. So if you have ideas or feedback, be sure to let us know! We want to make the game the most fun we can for the community.

Watch on YouTube

New Features and Content

  • The current game has been broken into 3 separate levels, with three new areas
    • Mining Outpost
    • The Cursed Sanctuary
    • Abandoned Castle

  • Additional enemy types in the Cave In and Abandoned Castle levels
  • Laser-based puzzle requiring the correct crystal
  • Enclosed enemy battles
  • Laser explosion deals damages to the player and nearby enemies
  • Other playable characters appear as NPCs in The Cursed Sanctuary

    • Dialog changes based on progress
    • Dialog varies depending on the playable character

  • Progress is saved when completing levels

    • Each playable character has their own progress
    • Levels are repeatable even after beating

Improvements

  • Enemies deal more damage
  • Enemies have improved speed/balance
  • Improved scene lighting and atmosphere
  • Added additional models and details to environments
  • Improved player movement speed
  • Simplified and improved player controls
  • Simplified crystal-type matchups
  • Re-focused levels to fewer crystal types
  • Updated level transition screens

Fixes

  • Fixed settings save feature
  • Fixed bug where player could use the reload key to reset the laser overheat level to zero
  • Fixed issues with multiple music tracks playing at once
  • Various other minor fixes

All changes


For a full list of changes, be sure to check out the game's GitHub page.