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Armoured Commander IINewsUpdate 1.2.60
In-game event

Update 1.2.60

Armoured Commander II · published 13 Apr 2025, 07:49 UTC · build 18088368

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ADD: Distinct armour save sound effect for attacks from molotov cocktails
ADD: New sound effect for demolition charge attacks
ADD: Inputs to switch between crewmen from within the crewman menu (thanks for the suggestion, Sinner6!)
ADD: When spending advance points in increasing crew stats, current value and value after spending the point are now displayed in the menu (thanks for the suggestion, Sinner6!)
ADD: 'very_reliable' stat for units, greatly decreases base chance of breakdown
ADD: Goliath 302 and 303 teams; no to-hit penalty for being a small team, lower base to-hit chance, cannot attack top armour, and only one attack before withdrawing (thanks for the suggestion and the portraits, Tesserakt!)

CNG: Replaced AT Rifle firing sound effect
CNG: Movement class modifiers now centrally defined in the game code
CNG: Unarmoured vehicles now display nothing in the armour section of the unit card, rather than 'Unarmoured' (was running into text from the movement class display)
CNG: Slightly increased the chance for very unreliable and unreliable vehicles to break down

FIX: When a HE hit was resolved on an armoured unit and the result was that the crew was taken out, the effect was not applied and the attack console remained visible
FIX: If the game is unable to load the campaign records file, it will display a message and return to the main menu instead of crashing
FIX: Panzer VD and Panzer VG renamed to Panzer V D and Panzer V G; older names will still appear in saved campaigns

More from Armoured Commander II

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In-game event12 Sep 2026Update 1.3.8ADD: Unit definitions can now include a player_squad_size field that sets a custom player squad size for that unit type ADD: Campaigns can now optionally set enemy air support levels that can change between combat weeks, used as an additional check during enemy air attack CNG: Revised the system for spawning enemy truck units for a Convoy Attack objective hex, should now always spawn required n…Community4 Sep 2026Happy Birthday ArmCom2!ArmCom2 was released out of Early Access five years ago today! To celebrate I've put the game on sale for 50% off for one day. My sincere thanks to everyone who has supported the project and contributed content and ideas over the years. It would not be the weird but interesting game that it is without your support. I am still making minor improvements and fixes to the game, with a new update in…Game update14 Aug 2026Update 1.3.7CNG: Updated the in-game Quick Reference Data sheet FIX: ce_to_fire weapon stat now properly checked FIX: Fixed a crash when drawing a modded unit with a turret defined but no turret facing FIX: Conceal/Reveal Self success chance modifier (Commander status and/or skill) is now applied to displayed odds, rather than being silently applied prior to roll