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Supremacy: World War 3NewsLOADOUT SYSTEM
Community

LOADOUT SYSTEM

Supremacy: World War 3 · published 20 May 2025, 10:11 UTC

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Attention Commanders,

A few months ago, we introduced the Loadout System as a new layer of strategy and customization. While the core idea was received with excitement, we also heard your concerns and suggestions loud and clear. Over the past months, we’ve had one-on-one discussions with many of you, collaborated closely with veteran players, and worked hand-in-hand with our dev team to refine the system.

Thanks to your valuable insights, we’ve made several meaningful changes that bring the feature more in line with how you want to play. Here’s what’s new:

Key Changes and Improvements:

  • Pharmaceuticals are no longer used to provide attack boosts.
  • Pharmaceuticals are now focused on healing and defense boosts, better supporting unit sustainability.
  • A Hospital is now needed to produce pharmaceuticals, replacing the Secret Lab.
  • Healing remains time-based.


Attack and defense boosts are now combat round-based, they activate only during actual engagements and do not expire over time. This change was made to address feedback about hesitance to use time-limited boosts.

Expanded Munitions System:
We added Ground, Sea, and Air Munitions with tailored enhancements for each. This highly requested feature gives you a powerful attack boost.

Looking Ahead
This is just the next step, not the final one. We are cautiously expanding and refining this system, and your feedback has been instrumental in shaping its direction. Please keep sharing your ideas and experiences as they matter a lot to us!

This updated system is now available on all platforms.

A big thank you to everyone who took the time to test, critique, and improve this feature with us. Your dedication to helping us build the best version of World War 3 is truly appreciated.

See you on the battlefield!

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