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Welcome to ParadiZeNewsUPDATE: Get a NEW ZOMBOT!
In-game event

UPDATE: Get a NEW ZOMBOT!

Welcome to ParadiZe · published 15 Apr 2024, 08:22 UTC · build 13750047

All newsPlayers around this dateRead on Steam

Hello there survivors!

Today's update's a big one. Issues have been fixed, crashes solved, and features added! So, without further ado, let's get right into the meat of things:

We teased it ; time to deliver! Today's update brings a brand new Zombot™ to the team! Time to recruit this new fren, and have them recruit two more, making it nine followers. Now just imagine how many that'll be once you play with three more players!

Are your Zombot™ scattered around the map? With just the press of a button, have them rally on your position in an (almost) instant. No more running around gathering them like a flock of lost puppies!

One, two, three, four
Let me hear you scream if you want some more


Full patch-note:

Major changes:

  • You can now control a third Zombot! Unlock more Hacking skills to have them control two more.
  • Have your zombies rally on your position by using the "Recall" feature ( on keyboards, on controllers).
  • Added DLSS.
  • Added feedback for Perpetual Attacks (wild zombies regularly attacking the camp): Menace level is now always displayed on the camp HUD (top-left corner when player menu is open) and Shelter interaction menu. Notifications will pop up when menace is high enough.
  • Zombots do not block the player anymore.
  • Updated the Hacking skill-tree (helping unlock the Chain hack skill faster).
  • Changed the Grenade and Decoy crafting recipes making them easier to be made.
  • Camp fences are now sturdier.
  • Regular, Critical and Reduced hits are now colored differently.
  • Buffed the Ivy and Snow Queen boss fights (more HP & special attacks).
  • Wild zombies hit harder!
  • Added two chests with new helmets for the City Armor.
  • Added a quest to be able to bring back the 2 last golden knives to Pedro.
  • Players joining public games as Guests cannot create / move / delete building or take items in the shared inventory.
  • Fixed a bug resetting all player settings.

Other changes:

  • Added a notification and tutorial when unlocking a Zombot.
  • Added a popup when the player selects a deprecated save, warning them of a skill tree reset.
  • Weapon knock-back and damage now depends on distance.
  • Explosion damage is now based on radius.
  • Added a new camp after the entrance to City 3.
  • Added a few Zombots with explosive vests in the Desert.
  • Added decapitation with a charged spear attack.
  • Added a recipe sprite for the upgraded bandages.
  • Papa Davis loses his arms' invulnerability buff when all other parts are destroyed.
  • Balanced zombies' first weapons' damage.
  • Adjusted wall spacing for pathfinding.
  • Changed the rocket part VFX for visibility.
  • Changed the Forest Armor crafting recipe (less leaves required)
  • Improved navigation when zombie hordes attack the player's base.
  • NPCs' damages to building will not scale.
  • Reworked the Spike Trap collision to be able to place them closer to each other.
  • Nerfed the zombies in the Papa Davis' fight by changing their pathfinding;
  • Improved the warehouse door's opening & closing mechanism.
  • Lowered warehouse & factory zombies' health to match the wild ones.
  • Improved the Camp Pylon Radius menu
  • Improved the RTC black bar display.
  • Better placement of walls and traps along the edges of the map,
  • Balanced bone and metal bolt damages.
  • Balanced the Metal Bow 03 aim speed.
  • Added distance-based zombie damage reduction.
  • Removed friendly fire on self-destruct, explosive armor and grenades.
  • Controller rumble on flamethrower will keep going after 10s+ of continuous use.
  • The player can now get the shredder before destroying the tower.
  • The Toxic Cloud skill cannot destroy Pylons anymore.
  • Players will now automatically dismount zombies under certain conditions (hijacked, no saddle...).
  • Zombie hair is now hidden when they wear a helmet.
  • Made Pedro's first quest easier by lowering his pylon's level.
  • Fixed several crashes related to: perpetual zombie attacks, zombie charge, online pushable items, camp storage menu, escape menu, open world navigation.

Minor fixes:

  • Fixed animal behavior.
  • Fixed zombies not being able to attack camp walls.
  • Fixed zombies getting stuck behind trees.
  • Prevented enemies from clumping and getting stuck during camp attacks.
  • Fixed swamp collisions and visuals.
  • Fixed a soft lock with Ignacio.
  • Fixed wagon collisions in front of Papa Davis' mine.
  • Fixed the MacFixer zombot spawn.
  • Sophie's lights will switch off properly.
  • Fixed the mace collision.
  • Fixed menu bug after unequipping an item by dragging it off.
  • Settings sliders cannot be interacted with when off-screen anymore.
  • Disabled the build menu shortcut after moving a building.
  • Player can no longer quit the save menu in solo while it's loading.
  • You can no longer see a floating HUD behind the camera.
  • Snowmen no longer reappear once destroyed.
  • Fixed brightness slider limitation.
  • Fixed the saddle descent animation.
  • Added setting allowing you to limit the item stack display to 1.
  • Improved loading time when returning to main menu.
  • Fixed player save duplication.
  • Player are now able to use weapons immediately after dropping Kate.
  • Fixed Teleportation of followers to the player after death, on respawn.
  • Fixed invisible zombies.


Thank you for reading, see you next update!


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