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KritterNewsNew Demo Version And Giveaway
Major update

New Demo Version And Giveaway

Kritter · published 31 Oct 2025, 15:19 UTC

All newsPlayers around this dateRead on Steam

Hello little Kritters!

This is M.Ark, your super-intelligent (and handsome) spaceship. We’ve got some big news for you, Kritters, so buckle up and let’s go!

First, your favorite super fun co-op roguelite tower defense is being featured at Paris Games Week 2025, which is awesome because… well, we’re being featured!

Oh, and we also revealed our new trailer (I’m the main actor, I’m such a screen star). Here it is:

Second, a new version of the demo has been released, and you’re even more awesome now (and so am I!). Here are the main changes:

Online Leaderboard

You’ll now receive a score at the end of each run and can register it to appear on the leaderboard. I hope you won’t let me down, Kritters. Let’s just say I’m like your father, and I’d be very disappointed if you didn’t even reach the top!

To make good use of this new feature, we’re hosting a giveaway. The rules are simple: the team that reaches the top of the leaderboard on Wednesday, November 5th, will receive full-game keys, and we’ll also send keys to one randomly selected team.

SO HOP IN AND COME PLAY THE DEMO!

Endless Mod

After protecting me and saving my beautiful self from that terrible boss, you’ll be able to choose whether to stop there or continue in an endless mode where each wave gets stronger and more dangerous. I just hope you won’t be greedy long enough for me to get destroyed… right?

New exploration features

Exploration now features more monsters throughout the world, including patrols. They respawn after a short delay, ensuring that zones no longer feel empty even after you clear camps. Arenas have also been added, each with its own objective. Completing an arena unlocks a chest with higher-tier rewards than regular camps.

As usual, please join our Discord server and share your feedback about the game. It would help us tremendously in making it better!

As for the rest of the changes, here are the logs I received from the devs:

Patch note v0.8.17 - King of the Lead'

New Features and Content

  • After defeating the boss, players can now choose between watching the end-of-demo cutscene or returning to M.Ark to access an infinite mode.

  • The end-of-run screen now displays a leaderboard. If Steam is connected, it uses Steam leaderboards; otherwise, a local leaderboard is shown, arcade-style, which is particularly useful for events such as PGW.

  • Exploration now features monsters throughout the world, including patrols. They respawn after a short delay, ensuring zones no longer feel empty even after clearing camps.

  • New exploration arenas have been added, each with an objective. Completing the objective opens a chest with higher-tier rewards compared to camps. The only implemented objective for now is “Kill Them All”. Upcoming builds will introduce “Survive X Seconds” and “Defeat All Enemies in Under X Seconds”.

Combat and Progression Updates

  • Players are now graded on the quality of their defense. This grade determines the amount of resource rewards earned. This system enables juicier wave endings, rewards skillful play, and immediately provides resources to spend during the safe phase.

  • Wave enemies no longer drop gold coins or red crystals to improve gameplay clarity.

  • The faster players eliminate enemies during a wave (each wave consisting of several rifts), the faster new enemies spawn. This makes it possible to achieve high defense times and reach S-Rank.

Visuals and Assets

  • Nearly all in-game rewards now feature updated 3D models and icons.

  • Lighting has been completely reworked with unified material handling.

  • A redesigned end-of-wave UI presents all rewards and includes an option to convert unwanted choices into a bonus loot drop.

Systems and Balance

  • Walls and turrets can now be upgraded infinitely.

  • Numerous balance adjustments across the game.

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