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Ghost Master: ResurrectionNewsPatch Version 0.3: Changelog
In-game event

Patch Version 0.3: Changelog

Ghost Master: Resurrection · published 17 Mar 2025, 02:28 UTC · build 17746596

All newsPlayers around this dateRead on Steam

Gameplay Updates:

  • Changed save data structure due to fixes, this will require clearing save game data in folder:
    C:\Users\YOUR_USER\AppData\Local\GhostMasterRemake\Saved\SaveGames

    (Especially if you experience issues with buying ghost powers or powers not being assigned after purchase.)
  • Achievements implemented
  • We included a crash reporter. In case of a crash, please post it in the Problems & Bugs section.
    Crash reports are created as a file in folder:C:\Users\YOUR_USER\AppData\Local\GhostMasterRemake\Saved\Crashes[/code]
  • Fixed a bug where rebinding camera rotation from "Q" and "E" still caused camera rotation
  • Various sounds are now bound to the proper sound class, fixing volume setting issues
  • Witches' Shield fixes
  • "Uneasy" status on mortals now shown with x2 effects
  • Prisoned ghosts no longer have learned powers when replaying a mission
  • New VFX for ghost spawn & despawn
  • Dreams POV added
  • Various fixes for gamepad navigation
  • Interactive lighting reactability tweaks
  • Mortals' movement behavior against the wind added
  • Ghosts and powers localization fixes
  • Contrast and Exposure graphical settings added
  • Invert Mouse Y setting added
  • Rotation now respects speed setting
  • Application pauses when minimized or Alt-Tab is used
  • Camera rotation via mouse now locks the cursor
  • Gamepad navigation improved
  • Fixed several crashes due to internal logic of object destruction (mortal flee, ability ends, etc.)
  • StayKold's health is increased on both difficulty levels
  • Ghost intro and repeat ghost intro can now only be skipped with the special button (Space Bar)
  • Shadows optimization
  • Separate lighting setup for non-lumen settings
  • UI screen flow modified
  • Movie player switched to Bink Player

Mortals:

  • Higher priority for Flee
  • Scepticism influence fixes for various powers
  • AI navigation paths should stack less now
  • Investigate mode for mortals should be more reliable
  • Mortals now have a separate behavior set in darkness (slow movement, interacting with switches, etc.)
  • Pickable items for mortals tweaked and bug-fixed
  • Anti-stuck system for mortals' movement added
  • Various navigation fixes
  • Mortals' toilet need decreased
  • More mortal status images added
  • Known fears refactored

Powers:

  • Power Ladder fixes for deactivating powers
  • Arboreal Prison - behavior and effect adjusted
  • Sleeping people are not affected by specific powers
  • Hypnotic Image now works again
  • Gifts overall behavior fixes and spawn location improvements
  • Phobia changing fears
  • Pursuit powers customized per ghost
  • Swarm powers customized per ghost
  • Unearthly Calm bug (effect not removing) should be fixed now
  • Hidden Maze tweaks and fixes
  • Voice on the Wind should now work
  • Spawn locations for power effects tweaked

Fetters:

  • Various fixes for ghost fetters
  • Fetters on the lower floor while outside are now clickable and bindable

Level Adjustments:

Calamity:

  • Various fixes for Police and Handyman scripts

Spooky Hollow:

  • Various fixes for Dragoon behavior and puzzle
  • Replaced a tree
  • Level name and translation fixes
  • Blackcrow shed is destructible
  • Fixes for Scarecrow puzzle

Unusual Suspects:

  • Prisoners now flee when freed
  • Blue Murder puzzle script fixes

Epilogue:

  • Mortals can now fix wards
  • Boss fixes

Glimpse of What's Coming Soon:

  • More orders
  • Mods
  • New ghosts
  • More QoL changes and optimization

Thank You for Your Support!

With this new patch, we want to take a moment to express our gratitude to our incredible community. Your feedback, dedication, and time have been invaluable in shaping the game. Every bug report, suggestion, and discussion helps us improve and refine the experience.

We truly appreciate your patience and enthusiasm as we continue to develop and enhance the game. While we may not always be able to respond to every message, please know that we see and consider all of your input. Your support drives us forward, and we’re committed to delivering the best possible experience.

Thank you for being part of this journey with us—there’s more to come!

More from Ghost Master: Resurrection

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