Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
TrainfortNewsThanks, Updates and Experimental Changes!
Community

Thanks, Updates and Experimental Changes!

Trainfort · published 17 Jun 2025, 15:53 UTC

All newsPlayers around this dateRead on Steam

Hello everyone!

First off, huge thanks to all of you who’ve jumped into the Trainfort alpha and shared your feedback so far: it really means the world to the all team. Based on your enthusiasm, we decided to keep the playtest open for now!

With that decision comes also a new update with a batch of improvements and fixes, including:

  • Battery packs now have an indicator
  • Machines now have 2 buttons for packing
  • Steam generator fuel consumption fixed
  • Various power grid fixes
  • Minor tweaks to machines
  • Character now bound to Steam ID instead of nickname
  • Teleport to spawn if you get stuck
  • Resource container can now be packed
  • Journal no longer spams new entry notifications
  • Cartridge decoder now alerts if data was already extracted

But that’s not all…

Based on feedback, we implemented one experimental change we’d love your thoughts on. We noticed players were squatting a lot to pick up items, which could get tiring for some. So with the change now you can pick up things off the ground without crouching! You’ll still need to squat sometimes, just not as often

Let us know what you think in the comment section below or on Discord here!

Thanks again! See you on the road!

More from Trainfort

Other announcements

All news
Community27 Oct 2026Trainfort Playtest Hotfix — October 27Hello adventurers! A new hotfix is now live for the Trainfort playtest. This update makes several technologies easier and clearer to unlock, increases the amount of loot available and fixes a number of issues reported by players. We’ve also added the ability to plant saplings in natural earth piles found throughout the forest. Full patch notes: · Bricks can now be obtained from the Exchange Sta…Steam news21 Oct 2026The Trainfort Playtest Is LIVE!Hello adventurers! The Trainfort playtest is now live! Gather a crew of up to four dwarves, build your mobile base, recover lost technologies and see how Trainfort has changed since the Alpha. Before you hit the rails, here are answers to a few questions you may have: Where should I leave my feedback? The best way to share your thoughts with us is through the feedback survey linked inside the g…Community19 Oct 2026What’s Changed Since the Alpha?Hi adventurers, Welcome to another Trainfort devlog! We know it’s been a while, and it feels good to be back on the road. Before we get into what has changed, a quick reminder: our next playtest begins on October 21 at 4 PM CEST . If you haven’t signed up yet, visit the Trainfort Steam page and click “ Request Access ”. Steam will notify you by email when the playtest goes live. Your feedback f…