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Apocalypse SurvivorsNewsUpdate Announcement
Major update

Update Announcement

Apocalypse Survivors · published 13 Jun 2025, 16:42 UTC

All newsPlayers around this dateRead on Steam

Innovation Content

1. Some skills have had their casting animations removed.

2. More zombies have been added to the game, with their distribution made more even to prevent them from all following the player.

3. Characters will now start with two weapons by default to avoid the limitation of having only one weapon and to enhance the gaming experience.

4. Vincent will start with a rifle, with the knife in his backpack. Mike will also receive a basic shotgun.

5. In combat scenarios, leveling up will increase the in-game slashing speed, shooting speed, and attack range.

6. All skills that deal damage with projectile ammunition will now have a penetration effect that increases with level.

7. Secondary weapons, which previously had no attribute bonuses, have now been given practical functions.

• 7.1 If both hands are holding knives, skills that release sword energy or slash will perform two attacks. Other skills that do not require specific weapons will have a chance to fire in bursts.

• 7.2 When reloading firearms, the additional skill embedded in the equipped chip will be immediately triggered.

• 7.3 For example, if Vincent equips the Thunderstorm Chip and purchases a pistol with an attached skill from the store, the skill of the Thunderstorm Chip will be triggered immediately after every 5 shots. This allows for better synergy between the equipped chips and the chosen weapons.

Bug Fixes

1. Fixed the issue with incorrect storage of settings.

2. Corrected some text description errors.

3. Optimized the logic for randomly upgrading skills to prevent the inability to get more random results without spending currency.

More from Apocalypse Survivors

Other announcements

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Major update10 Sep 2026A long-awaited updateIt's been a long time since the last update. During this period, I've been putting more of my energy into "Complete Horror", so I neglected content development. This time I've brought a new set of random maps, set in a city. These maps are more open and much easier, and I hope you like them. Besides the map updates, I also replaced the boss monster's skill prompts, and the effect looks nicer.Game update24 Jun 2026Bug Fix Patch NotesFirst off, my apologies for this bug lingering for quite a while. This issue occurred randomly without a consistent reproduction pattern: when randomly acquiring skills, the skill levels would sometimes fail to be applied correctly. I had a sudden breakthrough insight today pointing me to its potential trigger point. After four straight hours of repeated testing to reproduce the error, I’ve suc…Game update3 Jun 2026Engine Update NoticeThe engine upgrade introduced several unforeseen issues, for which we sincerely apologize. After two straight days of nonstop work, the revised new build is now ready for release. · Fixed the bug preventing proper multilingual functionality post engine upgrade. · Restored dual-strike attack when equipping identical weapons in primary and secondary hands. · Modified shark combat logic to enable…