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SkyShard DemoNewsPatch 0.10.3
In-game event

Patch 0.10.3

SkyShard Demo · published 13 Nov 2025, 13:26 UTC

All newsPlayers around this dateRead on Steam

Note: Patches have slowed down a lot and will be less about big system reworks. We're in the final phase before early access, which puts our focus more on polish, smaller tweaks, art and content! (you'll see new units and enchantments appearing in the Library)

Features:

  • Unit sprites and shadows reworked! Most units with proper art now have improved shadows and more accurate lighting when flipped. Most units also don't flip anymore when unnecessary. This is purely visual, not a functional change. (This process isn't finished yet)

Units:

  • Rafflesia: new art!

  • Stone Wall: updated art

  • Electrocatalyst: now only triggers 3 random friendly Tinker units (instead of all friendly tinker units) + name changed to Big Red Button

  • Root of Life: name changed to The Big Tree

  • Magic Well: name changed to Infinity Pool

  • Oversized Crossbow: name changed to Blighted Ballista

  • Synthetic Leecher: name changed to Scarlet Leech

  • Geronimo's Warehouse: name changed to Stockmoore's Warehouse

  • Magnus the Enchanted: name changed to Magnus the Miniscule

  • Latching Spore: name changed to Latchwood Spore

  • Obelisk: Cooldown from 3s to 4s

  • Toy Production: Type changed from Utility to Solo

  • Materia Contrarium: Damage Buff from 10% to 25%

  • Weather Machine: Cooldown from 4s to 3.5s

  • Bonfire: Triggers from 25 to 30

  • Casino: Speed Buff from 1.5% to 2%

  • Infinity Pool: Health from 240 to 80

  • Shrub: Health from 30 to 50 and Health Buff for each Weapon from 50 to 20

  • Tree: Health Buff from 10 to 5

  • Toy Turret: Health from 150 to 100

Heroes:

  • Auris Quest Nerfs:

    • Investments: from 15 / 40 Mana required, to 20 / 50 Mana

    • Mini Replicator: can't duplicate a Weapon

  • ZapZap Quest Buffs:

    • Overgrowth: now needs 6 Nature units instead of 10

    • Thriving Trees: now need 5 Trees instead of 6

Bugs:

  • Compound Knowledge was targeting wrong units

  • Board in the Tutorial had an overlapping unit

  • Options menu had wrong font sizes

  • Fatigue wizard gains speed when atomic clock is destroyed

  • Builds in the library now properly sort by patch (the 0.10 patch broke the sorting system)

More from SkyShard Demo

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In-game event10 Aug 2026Patch 1.0.7Features: · New solo adventure: Magnus the Miniscule · Rating system adjusted to keep getting harder at top ranks until a max of +5 for flawless games at 2000 Units: · New art: · Efficio · Emergus · Mana Refinerium · Transferon · Solid Mana · Mini turbine : Nerfed damage buff from +2 -> +1 · Velmir the Wizard : Nerfed cooldown from 2.7s -> 3s · Mini Mergus : Nerfed health scaling from +2 -> +1…In-game event23 Jul 2026Patch 1.0.6Units: · New units : · Wizards' Relic (Tier 1 Ancient) · Mini-Mergus (Tier 1 Novus) · Siphoner (Tier 3 Magic) · New art: · Elder Tiger Lily · Aequaliser · Excubitor · Furarium · Suppressor Rod · Bee Keeper : Wording changed to no longer be a Start of Combat unit. · Marketplace : Reworked to a cooldown unit. · This rework is still subject to change, but I wanted something that already is more us…In-game event7 Jul 2026Patch 1.0.5Units: · New art: · Fatigue Wizard · Stockmoore's Warehouse · Blind Priestess · Bee Hive · Thorn Thruster · Tiny Rafflesia · Nurturing Sprite · Vinculi · Bee Keeper: Nerfed to spread 75% of the health buff instead of 100% · This also solves the Mushroom Mender + Bee Keeper combo cleanly without removing the interaction or adding other conditions Heroes: · Auris now has her own fancy island! · A…