
Updated to a new game engine version which might randomly break / fix random things in the game idk lol
Added a pause button that lets you freeze the game and inspect your board during a drop
Effects such as infection, bubble and haunted are no longer given to clones of a ball, this might change in the future ːlunar2019grinningpigː
Money, score multiplier and clones have new colors in item descriptions
SATELLITE: Increased power given to other pegs
VIRUS: Reduced score
TURRET: Increased score
PORTAL: After teleporting, balls have their speed reduced
AVOCADO: Pit Ball multiplier greatly reduced
MORTAR: Increased score and attack speed
DEMON CORE: Reduced explosion chance
GRAVESTONE: Reworked, it now respawns balls
SUN: Gives more score when nearby pegs are hit
KNIGHT HELMET: Increased XP scaling
QUESTION MARK: Can no longer be clicked in the shop you little cheater
UMBRELLA: Umbrellas with no multiplier no longer have infinite duration
BUBBLE: Enabled itself after a few seconds
POKER CHIP: Reduced negative score
SKULL: Reworked, gives percentage score but must be protected
SLIME BALL: Spawn chance can now reach 0%
VIRTUAL PET: Virtual Pets inside of Virtual Pets will now eat pegs
SUN: Gives more score when nearby pegs are hit
BACTERIOPHAGE: Moved to gold
CODE BALL: Reworked, multi-hits pegs with the number 0 in their description
PIGGY BANK: Reduced cost to increase score
ANCHOR: Made it boring (sorry)
LASER POINTER:
Now faces upwards
Disables itself after a few hits, affected by power
CLOCK:
Increases score every second
Changed secret ability
CELL:
Disables itself for a few seconds on clone
Power now affects chance not amount of items spawned
Changed secret ability
CAULDRON:
Increased cooldown
Reduced potion multiplier
Reduced unlocked potion spawn count
BALLOON:
Multiplies its own score, allowing it to scale very quickly with power
Changed secret ability
Fixed balls not hitting pegs when moving too slowly
Credits will no longer feature people that inspired items that aren't in the game yet (they will be included on release don't worry)
Nothing important down here I just wanted to yap about behind the scenes changes because nobody will ever see them.
I did a big change to how item descriptions work so now I can do funky stuff in them like changing text dynamically. Some unreleased items already make use of this feature.
Another bigger change was updating to Godot 4.5 which just released. There weren't any immediate changes needed on my end but that doesn't mean there isn't some new weird hidden bug somewhere in the game now, or maybe the opposite and some random thing just got fixed lol. Apparently the engine update improves performance on web drastically so all my itchy gamers might have a more fluid experience.
Have fun with the update, and remember, hes always watching.