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OVRLRDNewsCHANGELOG 18 JANUARY 2025
Game update

CHANGELOG 18 JANUARY 2025

OVRLRD · published 18 Jan 2025, 07:23 UTC · build 17048736

All newsPlayers around this dateRead on Steam

CHANGES
-Temporarily disabled random skirmish for bugfixing work. (Use career mode for a similar experience.)
-Increased sturdiness of most buildings.
-Upgraded engine version, improving performance generally.
-First-pass work on , and units.
-Experimental work on .

FIXES
-Fixed an issue where custom and workshop scenarios would not load in the scenarios menu, only endlessly spinning.
-Fixed music volume not responding to settings.
-Fixed lots of volume inconsistencies throughout the game.
-Fixed a potential softlock in the hangar when selecting operator.
-Fixed radar module not being available in anti-air mission.
-Fixed a case where the ejector seat could leave the pilot behind in the doomed cockpit.

KNOWN ISSUES (Working on it!)
- Mechs may sometimes blast off into the air for no reason, and may break their legs on landing. Sorry.
- Some explosion, smoke and dust effects may flicker when overlapping each other.
- Some controllers may not track. If your controllers are not supported, notify me and send an error log and I will add them!
- Having a gamepad plugged in may suppress VR controller input. Unplug your gamepad if you get stuck in the menus!
- In some cases, allies in Liberation will spot the enemy and begin the assault before you arrive.
- If you die, the post-death spectator mode places your hands slightly too far away from your IRL wrists.
- Sometimes, very rarely, the shaders will be completely broken on startup, with invisible terrain.
-Restarting the game fixes this.

More from OVRLRD

Other announcements

All news
Game update7 Sep 2026Hotfix: 7 September 2026This hotfix makes the following changes: · Fixed player unit not spawning in the mission editor (it works now, promise). · Fixed some issues with forcing player loadout in the mission editor. · Fixed an issue causing building-destruction particle effects to spawn in the center of the building, not the impact point. · Fixed an issue where collision-with-building damage was way too intense, often…Game update6 Sep 2026Hotfix: 6 September 2026This hotfix makes the following changes: · Fixed an issue which caused NPCs to not spawn, or spawn with incorrect loadouts in skirmish matches. · Fixed an issue where mechs would not avoid ragdolled allies when pathing, causing 'bullying' behaviour where they would repeatedly knock each other over.Game update4 Sep 2026Hotfix: 4 September 2026This hotfix makes the following changes: · Fixed an issue preventing the control remapper menu from opening. · Updated Demo with latest changes.