Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Time to MorpNewsCity Hub Soon & Holidays Special Now!
Community

City Hub Soon & Holidays Special Now!

Time to Morp · published 18 Dec 2024, 14:00 UTC

All newsPlayers around this dateRead on Steam

Hello, Interns!


Another blog post with updates on our work with Time to Morp is here! Today's topic covers a lot of changes related to miscellaneous activities in the game. We'll be talking about updates of Researcher and Extractor, improvements of terraforming mechanic, a new City Hub, and more changes related to multiple UIs and their functionality. And as a bonus, we’ll tell you about our special Holiday patch that will for sure boost your Holiday spirit! Sounds exciting, right? Let’s dive into all the details!

Tech Over Questing


We're making sure to create a smooth learning curve, which is why all the basic tech you'll need at the start of the game will be unlocked as you play to remove overall complexity!

Unrecognizable Researcher


We’re merging researches like Water Tech and Sprinklers into a single unlock, so (for example) all water automation tech becomes available at once. This reduces the number of unlockables in the Researcher, making the interface cleaner and easier to navigate!

New: The Lab


Gameplay will now focus more on The Lab (formerly Extractor). Before, The Lab offered optional rewards that could be easily skipped. Now, we’re making prices clearer and rewards more valuable, like inventory upgrades (moved from Researcher). You’ll also be able to use The Lab outside area, giving you the option to fully automate it or manually fill it from your inventory.

Improved Terraforming


Terraforming will be FREE! Smart targeting will also be easier, with a focus on Minecraft-like simplicity in digging. You’ll be able to terraform using new tools: a shovel for digging, a pickaxe for removing stones, an axe for trees, and shears for bushes. These will all be available early in the game, along with the Uprooter Gadget (for moving trees). The speed of tools and area of effect will be also upgradable by leveling up your NPC reputation. In addition to all, terraforming will occasionally drop rare resources!

New: City Hub


City Hub is a new entity you can build and level up by completing specific requirements! You’ll get more decor as rewards for leveling up the City’s Rank (or through NPC shops and world finds) instead of in the Researcher. As you level up, City's Hub model will also update. In the future, you’ll be able to name your City Hub once it hits certain rank. Leveling up will also unlock more city-specific decor, like a big fountain, park, mill, and more! We’re also moving optional quests, like "Build 20 roads," to the City Hub to keep things organized and less overwhelming.

And There are More Changes!


More changes we are working on include:

  • Standardized UI: all tech in game will have a consistent UI and functionality to avoid confusing players with multiple UIs across different tech.
  • Like The Lab, all tech will be fully automatable, with the option to use everything manually as well.
  • Chests: power won't be required. In the future, we plan to add filters for Chests (will work similar to Bowls), allowing players to specify exactly which resources they want Chests to pick up.
  • Cutscenes: almost all cutscenes (except the main ones) will be skippable! Plus, in co-op, you'll be able to watch most cutscenes alone without distracting your friends!

Holidays Special: Live Now!


If you update your game, adorable Morps with festive hats will be waiting for you to visit them!

Join our Socials


Any questions or feedback? Don’t hesitate to share your thoughts with us through any of our social media channels!

Discord | Twitter | TikTok | Website | Instagram | Bluesky

More from Time to Morp

Other announcements

All news
Community12 May 2025Patch 1.1 Sneak Peek: Shiny Morps, Artifacts, and More!Hello, Interns! We're getting closer to the release of our first major update since launch. In patch 1.1, we will introduce some fun new features and improvements: you'll finally get to see Shiny Morps in action, dress them up with hats, and enjoy full controller support for a smoother gameplay experience. Keep reading for a sneak peek at what we’re working on right now! Shinies & Morp-Hats! We…Community11 Apr 2025[1.0.7] Two New Languages, Fresh Improvements, and the Latest Dev News!Hello, Interns! We’ve been working on some improvements in the background, and we’re excited to share latest news with you, including two new languages, some error fixes , progress on the upcoming 1.1 patch , and a few awesome creations from our amazing Morp community. Let’s dive in! New Languages! We want to bring Time to Morp to a broader audience and give players a more comfortable experienc…Game update19 Mar 2025[1.0.6] Enhanced Shovel and More Improvements!Hello, Interns! This patch introduces a better shovel , a new gadget to grow grass , and several quality-of-life improvements to enhance your experience — along with a few important error fixes ! Check it out: Improved Shovel! New grass gadget! And that's not all! Let’s dive into more detailed list of changes: New: · Upgraded shovel can terraform in 2x2 or 3x3 chunks · Added new gadget to grow…