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Cold War BattlesNewsSuppression in CWB
Community

Suppression in CWB

Cold War Battles · published 18 Apr 2026, 13:19 UTC

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The last couple of weeks have been spent adding more visual combat effects and scenario building. As a change of pace for this update I thought I would share an explanation of how suppression works in CWB. It will certainly make dislodging enemies from hard cover objectives easier.

Here we want our British Infantry platoon to attack a GDR Company HQ which is sitting on a VP. We could just Right click and attack. 3 of our sections are still alive so we would get 3 attack rolls (All resolved at once) but the enemy which has not retaliated this turn would get 2 attacks in return.

Helpfully we have a 3" Mortar Platoon nearby. Artillery and Mortars can suppress units as well as damaging them. Suppressed units are unable to retaliate for the rest of the players turn.

In this case we suppressed them as indicated by the "S" on their counter and reduced their strength.

Victory.

CWB is fast and easy to play with simple left click to select and right click to act controls but proper use of smoke, artillery, cover and transports will make things much easier. A proper manual will be included and hopefully some videos to help players become expert COY / BN / BDE commanders.

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Game update14 Sep 2026Quick updateAdded a 'MODIFIERS' button next to the HOTKEYS button in game. It shows the various things that affect combat resolution at a glance. As ever, the detail is in the PDF manual but hopefully having this info to hand will help.Community10 Sep 2026FREE DLC AnnouncementWhat is next for CWB? As many of you already know the first DLC for Cold War Battles is set to cover various conflicts in the Middle East during the Cold War period. As CWB has been well received and everyone has been incredibly supportive I decided that this scenario pack will be free . Two weeks after launch and there has been quite a few small changes for the better with more being worked on…Game update9 Sep 2026Small updateChanges: · Added AML-90 Recon Troop to Tegel scenario as it was a bit rough on the French. · · French mechanised infantry Hard Attack value increased to 14. Fixes: · Computer recon units would occasionally enter impassable hexes - fixed · · Various small briefing typo's