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Geometry SurvivorNewsUPDATE [1] - New Ability. LVLup scale change and many more~
In-game event

UPDATE [1] - New Ability. LVLup scale change and many more~

Geometry Survivor · published 19 Feb 2024, 13:04 UTC

All newsPlayers around this dateRead on Steam

Hello everyone

I'm glad to introduce a lot of changes and of course - the new Ability. This is the first one, based on some physics, but not the last.

Now for the changes.

UPDATE:

  • Titan's Blessing item speed reduction decreased from 50 to 25
  • Sharp Edges item Max HP reduction decreased from 3 to 2
  • Heal ability cost raised from 2 to 3
  • Small danger, but... Body damage reduced from 50 to 20, and Max HP reduction increased from 1 to 2
  • Field charge item Body damage buff reduced from 20 to 5
  • Orbital Aim now attacks every 0.1s, instead of every frame. Lowest enemy invincible time is 0.1s
  • Exp to LVLup rework, now for LVLup you need more kills, but the next LVL scales for 10%, instead of 30%
    This will allow you to gain more levels but with the need to kill more enemies
  • Boss item values scales are now shown when hovering over an item after it has been selected (but not everything, you still need to experiment)
  • Basic stats of weapons, weapon abilities, and characters are now displayed in the selection menu (at this moment, more detailed information is only available during the game during a pause. In the future, I will add a library on the main menu, with all the information for each object in the game, not only related player. As soon as I create a good system for unlocking everyone*)
  • Player stats now available while item selecting by pressing F1 (Input description in progress)

BUGS:

  • Tentacle cutted segments homing sometimes now working
  • Sound cracking 26
  • Sounds group volume not changed
  • Some of UI elements in 4K not adjusting correctly

Thank you for your attention and enjoy the game~

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