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Arma Reforger ExperimentalNews1.7.0.24 Experimental Update
Game update

1.7.0.24 Experimental Update

Arma Reforger Experimental · published 21 Apr 2026, 11:07 UTC

All newsPlayers around this dateRead on Steam

Attention Soldiers,

We updated the Steam and Xbox Experimental applications of the game.

Leave any feedback in our new Feedback Tracker and join the discussion on our official Discord.

1.7.0.24 Changelog

Assets

  • Changed: It is now possible to destroy razor wire by hitting it with a weapon that has a bayonet attached to it
  • Fixed: Disabled the "Chambered Ammo" component in the LAV's turret to enable shooting after reloading
  • Fixed: FIA Backpack radio RF-10 didn't have the same encoding as the FIA handheld R-148 radio
  • Fixed: A clipping fridge through a sink in one of the variants of Apartment building
  • Fixed: Razor wire barriers were very hard to destroy with explosives

General

  • Changed: Improvement for a zeroing issue after the character is spawned in multiplayer
  • Fixed: Doors would initialize their animations twice for joined-in-progress clients
  • Fixed: If a door was not in its initial state (e.g., the initial state was closed, and it has been opened), its state would be incorrect for join in progress
  • Fixed: Check for deploying MHQ on dedicated servers
  • Fixed: Enemy faction could use MHQ if the vehicle is occupied
  • Fixed: MHQ could not be re-deployed after loading a save
  • Fixed: Missiles were despawning when exiting the top of the world
  • Fixed: Detaching a bayonet didn't reduce the weapon damage multiplier

Playable Content

  • Added: FIA Deployable Tent for Conflict - added to Arsenal, costs 200 supplies
  • Added: FIA Hideout now has supply space and can be resupplied from a vehicle
  • Changed: Added additional hitpoints for Combat Ops Transmission Tower weak points - making it easier to destroy
  • Removed: Prebuilt FIA Arsenals from all Conflict scenarios
  • Removed: Faulty USSR arsenal on top of Pik Pobedy

Stability and Performance

  • Changed: Disabled trace routing and analytics for failed requests

Render

  • Fixed: Set Grass draw distance in the Overall High graphics preset from the default 175m to 100m

Controls and UI

  • Fixed: Markers not being shown when the map is opened for the first time
  • Fixed: Unloaded icons for the player's default mode in admin view

Modding

  • Changed: DamageEffectEvaluator is now exposed to script and moddable
More from Arma Reforger Experimental

Other announcements

All news
Game update29 Jul 20261.8.0.5 Experimental UpdateAttention Soldiers, We updated the Steam Experimental applications of the game. Xbox Experimental will release on July 30, 2026. Leave any feedback in our new Feedback Tracker and join the discussion on our official Discord . 1.8.0.5 Changelog Assets · Added: Values of AI visibility occlusion for grass · Added: Ability to mount Soviet Bayonet 6Kh4 on any SVD rifle · Added: US UGL Smoke Grenades…Game update19 May 20261.7.0.41 Experimental UpdateAttention Soldiers, We updated the Steam and Xbox Experimental applications of the game. Leave any feedback in our new Feedback Tracker and join the discussion on our official Discord . 1.7.0.41 Changelog Assets · Added: Shovels in the inventory of Construction trucks · Changed: Color tweaks for M81 camo and M12 holster · Fixed: Grass obstructing cellar access at 076 051 on Kolguyev Vehicle sim…Game update5 May 20261.7.0.33 Experimental UpdateAttention Soldiers, We updated the Steam and Xbox Experimental applications of the game. Leave any feedback in our new Feedback Tracker and join the discussion on our official Discord . 1.7.0.33 Changelog Assets · Changed: Halved the melee damage multiplier for razor wire, making it require twice as many hits to destroy · Fixed: The Soviet 6Kh4 bayonet had about 50% more range when compared to…