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The Walking TradeNewsWorkforce Quality of Life Patch!
In-game event

Workforce Quality of Life Patch!

The Walking Trade · published 17 Apr 2026, 21:13 UTC · build 22841009

All newsPlayers around this dateRead on Steam

Hey guys, I know a lot of players have wanted some much needed quality of life and that's exactly what this week’s update is delivering. Staff have definitely taken the biggest focus with new perks, quick reassignment and role configuration. 

Features

  • Staff members will now remember their last assigned job. At the start of the day you can reassign it with one button by right-clicking them. This also persists between sessions.

  • Level 3 Service staff members can now empty containers with contents onto the floor before putting them back onto the basket stand. The intention is for cleaners to then organise the emptied items.

  • Level 5 Service staff members can now retrieve secured items for customers when not serving customers at the checkout.

  • Level 5 Security staff members can now refill Mountable Turrets and Auto Miniguns if there is no immediate threat to deal with.

  • Day Rewind: You can now rewind to a previous day's save directly from the main menu, with up to 10 days of history retained per save slot. Choosing to rewind and playing through that day will overwrite any future progress beyond that point. Hardcore saves cannot use this feature.

  • Added a new Carcass Balloon item that can be crafted using a Carnival Balloon, Large Bones and Rope. When released outside, the Carcass Balloon will fly away, luring away any revealed raid for an extra 30 days. This can be stacked indefinitely to effectively never encounter raids ever again. 

Bug Fixes

  • Fixed an issue causing Cleaner staff getting permanently stuck holding an item they cannot path to place.

  • Fixed an issue causing the HUD notifications to overlap when too many notifications occur at once.

  • Customers will no longer accept price changes after picking their desired item.

  • Fixed an issue causing items to despawn overnight when taken from beyond the car park and left on the shop floor.

Improvements

  • Players can now use containers to fill up Mountable Turrets and Auto Miniguns.

  • Players can now use containers to dismantle many items in the shredder.

  • Added configurable Scavenge job settings, allowing you to enable or disable auto-repeating scavenger tasks.

  • Added configurable Floor Worker job settings, allowing you to enable or disable item organisation, corpse disposal, and corpse shredding independently.

  • Added configurable Security job settings, allowing explicit Store room selection and the new turret refilling feature.

  • Added configurable Service job settings, allowing you to enable or disable serving customers, emptying containers, placing containers back and retrieving secure items.

  • Staff members will no longer charge batteries again when re-assigning a job of the same type (excludes World jobs). 

  • Customers should now queue at multiple available checkouts more evenly.

  • The Skills button on the HUD will no longer say “New Upgrades” for a skill tree with fully unlocked nodes.

  • Improved the UI when highlighting a staff member to show their current HP and last or current job.

Changes

  • Security staff will now run back to their post rather than walking.

  • Added Tapes Pipes crafting recipe to Thom’s Toolshed.

  • Added Minigun and Chainsaw to the Trailer Park scavenge loot table.

  • Removed Neuralink Node from the Trailer Park scavenge loot table.

  • Reduced the AK-47 loot quantity in the Quarantine Zone loot table.

As much as I have tried to test on new saves and existing ones, with this being such a large update please do get in touch if you notice any new bugs or any of the bugs listed above are not actually fixed in your game. Discord is the best place but I do read Steam discussions often too. The next update will contain more QoL, some new mid-end game shop features as well as new decoration items for the game! I will be creating a loose roadmap soon too for the longer term plan.


Thanks as always,
Adam ❤️

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