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BlazBlue Entropy EffectNewsPatch Notes for Sep. 16th
Game update

Patch Notes for Sep. 16th

BlazBlue Entropy Effect · published 16 Sep 2025, 06:45 UTC · build 19995315

All newsPlayers around this dateRead on Steam

Character Optimizations & Fixes

  • Fixed an issue when ] was not unlocked, Ragna could trigger improperly by up direction input after any skill;
  • Fixed an issue where Ragna’s damage reduction could fail when performing repeatedly under certain conditions;
  • Fixed an issue where several of Ragna’s invulnerable moves lacked super armor;
  • Unified Ragna’s MP cost across different variants of , and fixed an issue where and ground were not affected by MP cost reduction effects;
  • Fixed an issue where Hakumen could trigger improperly when performing a down + dash input after quickly canceling into a heavy attack;
  • Extended the invulnerability window on certain moves within Hakumen’s sequence;
  • Fixed an issue where Hakumen’s aerial normal attack could lose its sword wave effect under certain conditions;
  • Fixed a visual issue where the invincibility effect from would linger after the move ended;
  • Fixed an issue where blocking would fail for a short time after using ;
  • Fixed an issue where being interrupted by other moves could result in input failures;
  • Fixed an issue preventing from being chained immediately after ;
  • Fixed a visual effect issue that occurred when Hakumen turning in the air during the second strike of ;
  • Fixed an issue where Es could not gain the hidden damage boost from when “over-exhaust MP” was not unlocked;
  • Fixed an issue where Es’s Crest damage type was incorrect when “over-exhaust MP” was not unlocked;
  • Fixed an issue where Mai’s could cause abnormal skill inputs in midair under specific conditions;
  • Fixed an issue where Mai’s could be cast without cost when chained during in midair under certain conditions;
  • Fixed an issue where a tornado could trigger abnormally when Mai casting and simultaneously on the ground;
  • Fixed an issue where the background blur effect from Bullet’s would not disappear in certain conditions;
  • Fixed an issue where Bullet could not use down normal attacks while dashing in midair;
  • Fixed a visual issue when The Prisoner’s was triggered;
  • Fixed a visual effect issue when The Prisoner attacked large-sized enemies;
  • Fixed an issue where The Prisoner’s Legacy Skill did not scale properly with level; now, the number of traps is fixed at three, while bind duration scales with level;
  • Updated text and invulnerability display for The Prisoner’s Legacy Skill ;
  • Hidden the MP recovery values displayed when The Prisoner kills an enemy;
  • Fixed an issue where Taokaka’s normal attack after dash input could malfunction;
  • Fixed an issue where Taokaka’s laser duration was abnormal when dashing in the air;
  • Fixed an issue where Taokaka could stay suspended indefinitely when pressing down + in midair;
  • Taokaka’s can now store stacks;
  • Fixed an issue where The Prisoner’s poison mist could not apply poison to enemies, and added interaction with Ice Poison Mist;
  • Adjusted the position of The Prisoner’s ;
  • Fixed a issue that could occur when The Prisoner used Shadow Chains under certain conditions;
  • Fixed an issue where Ash could not attack in midair after chaining into a dash following ;
  • Fixed an issue where Ash’s dodge could malfunction under certain conditions;

Other Optimizations & Fixes

  • Fixed an issue where enemies could spawn abnormally in certain stages of Mind Training;
  • Optimized Susanoo's skill set.
More from BlazBlue Entropy Effect

Other announcements

All news
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