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GranvirNewsUpdate 2.27.0: New Urban Mission
In-game event

Update 2.27.0: New Urban Mission

Granvir · published 18 Apr 2026, 03:02 UTC · build 22844218

All newsPlayers around this dateRead on Steam

This week's update temporarily plugs the new parts valve to add a special mission to the Millennium Horizon Campaign. The Forest Settlement is a new urban environment with an optional objective to destroy all Millennium Company Granvirs. Clearing the area will greatly improve the rest area by removing shop access cost and tripling the amount of parts for sale. A large credit reward is also provided to assist with the upcoming shopping spree.

2.27.0

Major Features

  • Added a new special region to Millennium Horizon. The Forest Settlement is an urban map where if all Millennium Company Granvirs are destroyed, the rest area shops will have reduced access times and far larger inventory than normal.

  • Added a custom difficulty setting for disabling fog of war. Disabling fog of war increases enemy detection range by 50% over their visibility range stat. Enemies will more slowly detect targets beyond their unmodified visibility range.

Minor Features

  • Parts that have not been added to the codex will appear with "Undiscovered" in their description.

  • Added the RH03 Danteleis continuous boost to the RH04 Isseleis instead of the standard dash.

  • Changed the lightweight part enhancement to only apply to legs and torsos.

  • Builds with slow resistance will decrease the slowing effect of knocking down trees.

  • Adjusted the tall coastline trees to be toppleable with a powerful slowing effect.

  • Adjusted the continue campaign button to always be visible and display a message indicating that no save exists when the campaign cannot be continued.

  • Relabeled the start campaign button to "Select Campaign".

Fixes

  • Fixed certain melee weapons attacking in the wrong direction when held in the left hand.

  • Fixed control group toggle settings not saving properly.

  • Fixed control groups on parts that were never equipped defaulting to weird values when equipped after loading a save. This fix only applies to saves created after this update.

  • Fixed shields taking damage in the testing grounds from AoE attacks.

More from Granvir

Other announcements

All news
In-game event11 Sep 2026Update 2.48.0: Ammo Feed VariantsThis week's update introduces 3 new munitions feed variants. Each variant only slightly expands the munitions feed but gives ranged builds new avenues to become more powerful. The Overloader Feed improves damage per shot at the cost of reload speed and ammo efficiency, ideal for builds that want to hit hard right away. The Turbo Feed allows you to boost your reload speed at the cost of heat gen…Game update9 Sep 2026Hotfix 2.47.4: Next Campaign+ Start Issues2.47.4 · Adjusted the BP01 Cargo Pack to only provide 1 cargo space and added a tier 2 variant that matches the original. · Added small formatting to various stats to include + and % so the effect of the stats can be better intuited. · Fixed non-handheld beam weapons not using handedness to remember their last assigned preferences. · Fixed gamebreaking issues caused by starting Next Campaign+ i…Game update6 Sep 2026Hotfix 2.47.2: Munitions Feed Size Custom Difficulty SettingAdded a custom difficulty setting that controls the base size of the munitions feed. It can be set to 0, 1, 2, 3, 4, 6, and 8. · Added bonus reload speed to all MF External Feed back modules. · Added a handedness column to the Granvir controls menu so all control groups display their side instead of just ones that include it in the name. · Fixed equipping weapons during unarmed attacks preventi…