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RuneScapeNewsGame Jam QoL, Simpler Enrage Scaling & More!
In-game event

Game Jam QoL, Simpler Enrage Scaling & More!

RuneScape · published 20 Apr 2026, 11:07 UTC

All newsPlayers around this dateRead on Steam

Game Jam Projects

A handful of Game Jam projects have made it through the pipeline and are now live in the game today!

Boss Enrage Mechanics Update

With the release of Amascut we had created a Boss with a smoother enrage experience and many players have requested we show the same love to previous enrage bosses, and now it’s finally here.

Mod Pigeon and Mod Reaper have been hard at work getting this one wrapped up but now Enrage choosing has now been unlocked for the following encounters:

  • Telos

  • Arch-Glacor

  • Zamorak, Lord of Chaos

Players can now start at any enrage level they choose, all the way up to the fabled 4,000%.

Zamorak due to going to 60,000 enrage works a little differently as to respect the time and achievements of our most dedicated Zamorak players, the Zamorak encounter will initially allow entry up to 4,000% enrage only.

Then once you have bested 4,000%, you will be able to push beyond that threshold with each successful Zamorak kill at your highest enrage above 4,000% now increasing enrage by 100% increments (up from 10%).

Quiet World smarthop

Been on the hunt for a slayer drop but keep running into cannons and coils? Well Mod Samy & Easty has been working on a smart hop feature to help players find a quieter world when looking for a chill grind spot, this feature will suggest quieter worlds for the spot you are in and make hopping easier.

Boss Portal Sorting

Mod Helen popped the hood on the Boss portal system to do some dev side stuff that will make it easier to work on in the future and while she was at it installed a sorting system so that players can choose how the list is ordered to help find the best you seek! By default it's set to Chronological (Old → New) which is the current style but you can also now reverse this and sort it alphabetically! This affects both the War's Retreat & Max Guild portals.

Potion Reservoir Device status

And as a bonus Mod Helen has also retrofitted the Potion Reservoir with a Device status so players can know if it's doing its job at a quick glance.

Upgrading the Rune Pouch capacity

Ever since the addition of the Necromancy Nexus, players have asked for the same rune capacity to be added to the existing Rune Pouches and Mod Desert has done just that! Took a little elbow grease but you should now be able to store up to 2,147,483,647 of a type in your pouches!

Patch Notes

Fixes and Improvements In this week's game update

Hotfix

  • Fixed an issue that was preventing the spellbook swap spell from returning to the original spellbook after casting the 'Penance' spell.

  • Fixed an issue that was not allowing the limitless ability to be triggered correctly.

  • Fixed an issue with weapon bundles in the marketplace appearing as available when they had actually already been purchased.

  • Fixed an issue that caused disconnects when adding new favourites in the Grand Exchange interface.

Game Jam

  • Added a device status section to the potion reservoir's tooltip which informs the player if the device is turned on.

  • Implemented various QoL improvements to the portals at War's Retreat and the Max Guild:

    • The boss portal interface has options to sort the bosses by:

      • Chronological (Old to New)

      • Chronological (New to Old)

      • Alphabetical (Ascending)

      • Alphabetical (Descending)

        • The default option when first opening the interface is set to "Chronological (Old to New)"

  • A new button has been added to the World Select menu for the new Quiet World hopping.

  • Made a change to rune pouches to increase the max stack of runes held to be consistent with the Necromancy Nexus.

  • Boss Enrage Unlocking has now been unlocked for the following encounters:

    • Telos

    • Arch-Glacor

    • Zamorak

      • Across all three encounters, players can now start at any enrage level they choose, up to the fabled 4,000%.

      • To respect the time and achievements of our most dedicated Zamorak players, the Zamorak encounter will initially allow entry up to 4,000% enrage only. Once 4,000% has been defeated, players will still be able to push beyond this threshold.

      • The only change being, a successful Zamorak kill at your highest enrage above 4,000% will now increase enrage in 100% increments (up from 10%).

General

  • All aspect spells can now be cast multiple times to extend the buffs up to a total of 1 hour duration. Additionally, a "multicast" option has been added to each spell's right-click menu, which - for x5 the rune cost - will extend the buff to the max duration.

  • The 'Penance' spell has been moved to the Ancient spellbook.

  • Fixed an issue in the Amascut boss encounter where 1,000 enrage was causing waves to occur faster than intended. Wave timing has been adjusted so that there is now a 3-tick delay at 4,000 enrage, a 4-tick delay at 2,000 enrage, and a 5-tick delay across all other encounters.

  • The boss portals in War's retreat now allow F2P players to access the Ivar boss encounter.

  • Fixed an inconsistent description for the Remototem effect visible in the totem bag.

  • Updated the audio for Death's Swiftness so it no longer plays after the ability has ended.

  • Updated the visual effects of some Melee abilities.

  • Fixed an issue that caused Masterwork sinew to drop on the ground when crafting with a full inventory.

  • Fixed an issue with the 'Identify' option on Eternal Magic Tree displaying untranslated text in non English game languages.

  • Fixed some animation issues with Bear the dog.

  • Fixed some tree stumps across the world.

  • Players can now use fish on food hatches to specifically only add the fish (or algae) of the used type to the food hatch.

  • Fish Farm XP yield per catch has been adjusted for each fish type.

  • Pools on the Fish Farm now generate more fish per run.

  • Required number of fish to start farming the swordfish pool has been increased

  • Players are now informed that Maya will note/unnote more types of fish.

  • Added a buff icon explaining the Pool Synergy effect."

  • Tutorial popup windows won't appear until players leave menus that are not related to the tutorial.

  • In the Dungeoneering puzzle room with the three statues there should no longer be a floating weapon if a statue is given the incorrect weapon.

  • Fixed a typo in the dialogue with Taylor during the Violet is Blue Too quest.

  • A typo in the Igneous Kal-Mor cape's description has been corrected.

  • Fixed some text issues with the staircase in the Falador Shield Shop.

  • Fixed a typo in the Necklace trinket's destroy message.

  • The worldmap tooltip for the Shilo Village's stepping stones shortcut has been corrected and now displays the correct agility level requirement.

  • A typo in the dialogue with Drezel when asking about the columbarium during the Legacy of Seergaze quest has been corrected.

  • Fixed an issue that caused the 'Christmas Bundle received' message to appear after every login.

  • Missing spinning wheel world map icons have been added in Burthorpe.

  • The Spring Cleaner's Mode Select text is no longer cut off.

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