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ArksyncNewsARKSYNC E1 - New Mission Level: "Waste Processing"
In-game event

ARKSYNC E1 - New Mission Level: "Waste Processing"

Arksync · published 14 Apr 2024, 03:06 UTC

All newsPlayers around this dateRead on Steam

First big update since Arksync E1 release, and with quite a bit of new features and fixes, it's well worth checking it out! Keep telling your friends about the game, and if you can leave a review it really helps grow the game. The bigger our community gets, the crazier I can get with future updates and episodes; and trust me where this game goes is going to blow your mind 💙

🔻Mission Level: Waste Processing
Infiltrate the Trash Moon's Waste Processing facility, commit to its two-way branching paths, fight a strange creature of unknown origin, and help with the stations rat infestation problem along the way! This is the 3rd and final Mission Level for Arksync E1. Lock and load!

🔻Dialog System 2.0
There's now random dialog options within each level that can be interacted with. I've added A LOT of dialog, but only a small amount will populate a given level per run, this means that every run has a good possibility for new dialogs you've never seen. Eventually you may see them all. If you don't want dialog just walk on by, it's totally optional. Really looking forward to the world building this brings to the game and characters.

🔻Rhinlock Shotgun (BUFF)
5x7 DMG > 6x7 DMG

🔻Missile Pod (NERF)
20 > 16 DMG (Was far too powerful, and we all know it)
Fixed a slash damage bug

🔻Gun Buddy (BUFF)
4 > 5 DMG
Fixed a bug where a thrown Gun Buddy could end up in a wall

🔻Miscellaneous Fixes and Changes

  • Max Shield Cells is now set to 6
  • Max Lives is now set to 3
  • Fixed Sidearm locking bug when switching weapons (Thanks V).
  • Can now use the mouse scroll wheel to cycle forwards and backwards through weapons.
  • Dying at the end of Level "Gateway" resources are now lost.
  • Reading notes... Fixed some camera thing apparently, but don't remember what that was.
  • Loading Screen Tips are now shorter in length so they can be read.
  • After completing E1, returning to "Gateway" will reset the levels story as we wait for E2.
  • Randomized Ammo and Credit Crate locations!

I'm now starting work on custom controls, and then to Arksync E2! If you bugs to report, or feedback you'd like considered share it on our official Dykom Discord Server. Thanks for playing!

- Mike Garn / Dykom Software

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