Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
The IsleNewsPatch 0.16.189 is now available!
In-game event

Patch 0.16.189 is now available!

The Isle · published 17 Sep 2024, 22:30 UTC

All newsPlayers around this dateRead on Steam

Hey Islanders,

A new patch is now available on the Evrima Public Branch. If the update isn't available for download right away, please restart your Steam client. Lastly, we'd like to extend a thank you to everyone that participated in our recent Hordetest.

Additions:


Nightvision adjustments
Added the capability for animals to move between pounce slots (Currently only functional for omniraptor.)
Added manual controls for omniraptor when latched to or pinning a target (Spacebar - Dismount | Primary Attack - Flat Damage | Secondary Attack - Bleed Damage)
Added psittacosaurus AI
Added new patrols system
Gateway WIP port expansion
Swamp biome expansion
Added tenontosaurus pattern C
Added new VFX to Troodon envenomation stages

Enhancements:


Adjusted pickup trace for objects
Replaced various depreciated Cascade VFX
Groups can now see another member's nametag during their broadcast call if they are within audible range
Reduced volume of herrerasaurus slide start layer
Enabled stamina regeneration for pteranodon when latched. Requires 20% stamina or more to begin regen
Updated carnotaurus scaling, weight, damages, and speeds
Adjusted bacteria applied by ceratosaurus based on weights and available bacterial bite
Adjusted swim height for all species
Updated bucking to have a % chance to dismount pouncers
Removed bleed from gallimimus attacks
Sanctuary mushrooms now provide more nutrients to trigger buffs
Ceratosaurus diet - Added diabloceratops and removed troodon.
Omniraptor diet - Added gallimimus and removed dilophosaurus
Reduced launch speed of deinosuchus lunge on land
Fixed inconsistent rain volumes
Temporarily disabled "Truculency" mutation

Bug Fixes:


Fixed human animation rotating backwards when picking up objects
Fixed gore and fruit occasionally getting stuck in the player's face
Fixed the input lock triggered by vomiting
Fixed ceratosaurus bacterial bite consumption
Fixed carnotaurus animation issue if it runs off a ledge when charging
Fixed landscape grasstypes appearing over landscape holes
Fixed deinosuchus lunge vocals not playing in water
Fixed diabloceratops flip attack hitting behind its back
Fixed gallimimus mobilize call sound not playing on F calls while running
Fixed gallimimus not choosing generic/mobilize montage correctly
Fixed Multichambered Lung values not updating properly
Fixed replication issues with debris
Fixed juvenile deinosuchus sink animation offset
Fixed conflict between ceratosaurus manual and automatic chuffing
Fixed dryosaurus dodge vocals not playing
Fixed dryosaurus slide animation playing too quickly
Fixed server password entry box changing sizes
Fixed being able to maintain high speeds by quickly jumping
Fixed hypsilophodon sliding animation playing too quickly
Fixed human not playing animations properly
Fixed herrerasaurus sometimes sliding in idle pose after being knocked down from falling
Fixed herrerasaurus latching location correction not working
Fixed herrerasaurus being able to occasionally climb the air to infinity
Fixed wallow reducing hunger decay during it
Fixed ceratosaurus defense power not applying during pounce damage attacks
Fixed leaving group not removing name tags
Fixed gallimimus foraging not working
Fixed gallimimus headtracking issues
Fixed gallimimus consuming stamina when carrying an object and trying to kick
Fixed skimming not working
Fixed slowdown when trying to sprint in mud
Fixed dilophosaurus charges indicator
Fixed tenontosaurus kick hitbox being too short
Fixed subault beipiaosaurus being able to jump higher than intended
Fixed step height not scaling with growth
Fixed difficulties feeding hatchlings
Fixed Gastronomic Regeneration math error
Fix to physics foliages nearby not disabling if settings are set to false
Fix map kill volumes not forcing a player to respawn
Fixed dryosaurus and hypsilophodon ground clipping issues
Fixed latching being inaccurate on the server
Fixed corpses spontaneously flying into the sky
Fixed waterfall metasounds not retriggering once loaded out of memory
Fix to food diet info sometimes not showing up in profiler UI
Fixed /unstuck command falsely detecting corpses or AI as players

More from The Isle

Other announcements

All news
Community1 Sep 2026DevBlog #72Filipe - Lead Programmer This month I worked mainly on two fronts. The unified systems for footsteps visual effects (VFX) and sound effects (SFX). The system just scales all conditions based on species and size, avoiding us to have multiple assets per dinosaur/per size (growth). This speeds up dinosaur setup and asset creation, The second main front was finishing and merging the new systems for…In-game event4 Aug 2026Patch 0.21.772 is now available!Hey Islanders, Thank you to everyone that participated in our recent Hordetest. Official servers are being taken down as we update the Evrima Public Branch to 0.21.772. Full changelogs can be found in Hordetest version announcements on Discord. You may need to restart your Steam client if the download is not available. 0.21.772 Highlights Added Austroraptor RMB - Pounce Spacebar - Water jump. A…Community1 Aug 2026DevBlog #71Filipe - Lead Programmer I have been busy refactoring some stuff related to the game’s security and bug fixing but also some updates to mechanics: Migration system: Most of the system is being updated. The idea behind migrations are kept almost the same but the way they work both in code and for players is different. This will allow us to use the good parts of the current in-game system and rem…