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Knights WithinNewsPatch Notes (359)
In-game event

Patch Notes (359)

Knights Within · published 16 Feb 2026, 05:21 UTC

All newsPlayers around this dateRead on Steam

New

  • 2 new Firearm gear mods (1 existing replaced).

    Yes, you can now make a build where you don’t even fire your weapon anymore (probably not advised)

  • 5 new Melee gear mods (4 existing replaced).

    The mods lost in this update aren’t gone for good, there are future plans that include them and this is an intermediate step

  • New mechanic: Melee Charge. Implemented in some of the new melee gear mods

Updates

  • Pulse barrel now does 80% damage (was 100) but also Shoves

  • Updated enemy ground trap VFX

  • Weapon mobility stat affect on dash cost has been replaced with stamina efficiency

  • Optimization improvements for many holographic and translucent vfx 

  • Melee gear mods

    • Lightning Veins now adds Voltaic damage

    • Unstable is new mod (adds Molten)

    • Null Field now adds Concussive damage

    • Shockwave now adds Rending damage

    • Reroute (now Kick) now also deals 50% concussive perk damage, and has 50% chance to Debuff. Moved to Block category

Fixes

  • Fixed some firearm hits on enemies showing incorrect vfx

  • Fixed explosive ammo sometimes not showing the aoe vfx when hitting an enemy

  • Fixed ability drain perks checking un-scaled cast cost before allowing use

  • Fixed an issue where low shadow setting would make some contact-highlight materials appear fully opaque

  • Re-coded linear shockwave attacks’ movement (like Templar overcharge) so they more consistently follow the ground

  • Fixed some perks where auto block was not working properly

Demo

  • Updated to match

More from Knights Within

Other announcements

All news
In-game event7 Sep 2026Gadgets 3.0 - Patch Notes (388)It’s clear that gadgets is one system I’m still not happy with and trying to improve. This update aims to improve these things: · While cool in theory, I really didn’t like how unlocking blueprints, and then still having to upgrade/roll those blueprints in mission felt. This update solidifies the feel that unlocking a blueprint means you have the tech to use forever in the future (as long as yo…Game update30 Aug 2026Patch Notes (387)Fixes · Fixed one instance of clients in multiplayer causing a hang during boss arena loading · (Trying to) fix one instance of not being able to join a friend’s lobbyGame update23 Aug 2026Patch Notes (386)Updates · While an objective is active, other objectives’ 3D markers only show within TacInfo · Menu visual updates · Landscape texture improvements · Increased Archers, Gunners and Sorcerer’s accuracy reduction when firing through enemies