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Creator's AsteroidNewsExpansive Update
In-game event

Expansive Update

Creator's Asteroid · published 27 Apr 2024, 22:18 UTC

All newsPlayers around this dateRead on Steam

Newly Added Maker Tiles:


Player Upgrades:

  • Atmospheric Helmet - Reduces damage in Pressure environments.
  • Atmospheric Bodysuit - Eliminates damage in Pressure environments.
  • Space Helmet - Reduces damage in Vacuum environments.
  • Space Bodysuit - Eliminates damage in Vacuum environments.


Additional Tiles:

  • Environment Generators (2) - Creates high- and low-pressure areas that deal extreme damage.
  • One-Way Platforms (4) - Platform that allows the Player to travel in the shown direction.
  • Offset Spike Walls (4) - Spike Walls that are offset within their tile space.
  • Super Spike Walls (8) - Spike Walls whose spikes deal increased damage.
  • Fatal Spike Walls (8) - Spike Walls whose spikes cause instant knock-outs.
  • Picture Frame - Interface that transforms most other Maker tiles into signs.
  • Glass Background Generator - Sets the Room's background to a transparent glass material.
  • Glass Background Block - Adds a transparent block of glass to the background.
  • Glass Foreground Block - Adds a transparent Block of glass to the foreground.
  • Background Trees (7) - An assortment of trees that sit in the background.
  • Foreground Trees (7) - An assortment of trees that sit in the foreground.
  • Environment Signs (2) - Signs utilizing the Pressure and Vacuum symbols.
  • Boss Signs (6) - Signs representing various Boss characters.
  • Player Signs (8) - Signs representing the player character.
  • Cave Signs (5) - Signs representing Caves and movement through them.
  • Checkpoint Signs (3) - Signs representing various checkpoint types.

Fixes and Improvements:


New Features:

  • Added icons to title screen indicating exported, started, and finished Worlds.
  • Added logs to keep track of personal-record times for each finished Play World (via trophy icons).
  • Added ambient audio for Underwater, Pressure, and Vacuum environments.
  • Background and Foreground Block tile sprites now randomize similarly to room background sprites.
  • Added button icons to Settings and Exit on the Title screen, and to Ok and Cancel in popup boxes.
  • Added background images behind the Rooms in Play modes, with variations per environment.
  • Added alternate sprites for all background tiles, including updated sprites for default background.
  • Bosses now drop markers when defeated, as non-interactable but destructible skulls.
  • Added tools to the "custom" directory to help identify potential issues with custom sprites.
  • Updated the Readme file in the "custom" directory with notes on the new custom sprites tool.


New Animations:

  • Added animations to Player character when standing at the very edge of a platform.
  • Added animations to the Honey Grapple shot.
  • Added animation effects to Play HUD when a new or stacked upgrade is collected.


Text Changes:

  • Renamed "Cooling Shirt" to "Sweatband".
  • Renamed "Heating Shirt" to "Earmuffs".
  • Updated descriptions of environment-related upgrades.
  • Updated descriptions of Honey Hive upgrade.
  • Updated descriptions of Super Shot upgrade.
  • Updated descriptions for Brick Foreground Blocks and Brick Background Blocks.


Additional Sprite Adjustments:

  • Increased all sprites' image resolution. (Note that this affects custom sprites.)
  • Updated sprites for Honey Hive, Honey Dash, and Honey Jump to better match the Hive form.
  • Updated Proximity Warp upgrade sprite to better differentiate from room-warping upgrades.
  • Updated environmental-upgrade sprites for easier differentiation.
  • Updated Arrow Sign sprites for better visibility.
  • Updated Hyperfocus upgrade's sprite for better visibility.
  • Updated sprites related to Dark and Bright environments.
  • Added an overlay in Maker Mode to clearly indicate Sign tiles in Rooms.
  • Harmful environments now use their environment symbols as particles (instead of generic dust).
  • Renamed files for Spike Wall sprites. (Note that this affects custom sprites.)


Additional Gameplay Adjustments:

  • Horizontal and vertical Bee shots no longer lag behind player when moving at fast speeds.
  • Starting Points and Checkpoints no longer make sound effects when respawning onto them.
  • Removed Background and Foreground Block tiles from being visible through neighboring rooms.
  • Added particle effects for neighboring Dark and Bright rooms if missing the related upgrades.
  • Tweaked ambient water volume to better scale with environmental ambient volume.
  • Added paper and shadow effects to the Honey Grapple shot.


Additional Maker Mode Adjustments:

  • Certain Tile subset "Properties" are now labeled "Rotations", which are now left-right selectable.
  • Moved Offset Half Ramp and Raised Half Ramp tiles as sub-selections of Half Ramp tiles.
  • Reorganized Gap Block and Spike Platform tile sub-selections.
  • Updated the selection order for Background Generators to match those of the Background Blocks.


Additional UI Adjustments:

  • Updated title screen, including new logo design and tweaked splash screen.
  • Title screen's Delete button on the Continue Game sub-menu now deletes personal-record times.
  • The Enter keys and mouse left-click instantly dismiss upgrade notification boxes.
  • Adjusted transparency on the upgrades' notification box.


Bug Fixes:

  • Collecting a Honeycomb Health upgrade now increases and recovers HP instantly.
  • Fixed a pop-up bug that could appear when canceling out of the title screen's Customize prompt.
  • Fixed a pop-up bug that could appear when canceling out of Maker Mode's Cave-overwrite prompt.
  • Fixed a bug that prevented the Lockpick upgrade text from displaying properly in the Play HUD.
  • Fixed a bug where ambient audio would not properly refresh when going from Maker Mode to Play.
  • Fixed a bug that can occur on the title screen if the Steam Workshop directory is unavailable.
  • Fixed a bug where the outline effect would outlast the Slash attack's swipe effect.
  • Fixed a typo in Spike Walls' descriptions.
  • Fixed an issue where some projectiles were missing shadow effects.
  • The preview description for the Background/Foreground Block category now mentions Foregrounds.
  • Assorted bug fixes related to how Background/Foreground Blocks appear in Maker and Play modes.
  • Fixed a bug where upgrades "collected" after the KO screen would glitch the play HUD.
  • Fixed a bug where the play HUD's KO counter would reset back to 0 after respawning in Play Mode.
  • Fixed a bug where the play HUD's KO counter would persist between playtests in Maker Mode.
  • Fixed a bug where the play HUD's stat counters would show as 0 when first loading a save file.
  • Fixed a bug that interfered with the Honey Hive morph animations.
  • Goal Points no longer show the "Goal Reached" info box when respawning onto them.
  • Removed the Customize button from displaying on Steam Deck.
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