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KnightczechNewsMajor update: Spring 2024
Major update

Major update: Spring 2024

Knightczech · published 19 Feb 2024, 11:45 UTC

All newsPlayers around this dateRead on Steam

It is this time of the year when Knightczech developer spontaneously rolls out new update, so, here are the main changes you should know about. Enjoy!

And of course, if you encounter some new bugs or unnatural things, please let me know via comment section on this post or via my support mail. Thank you!

General (QoL features)

Settings

  • Adjusted camera zoom settings slider in Settings - Preferences tab. Added "+" and "-" symbols so players can see if they increased or decreased the camera zoom.
  • Settings button in main menu of the game recieved text description because apparently some players did not know where the settings button is located.

Novice difficulty changes

  • Both story mode and classic mode recieved more tweaking in terms of enemy spawns, trap activation and terrain adjustments. Every area of classic and story mode should be (once again) easier to complete when Novice game difficulty is enabled.
  • Some levels now include danger warnings. When you find the new danger warning, it is a sign that there is a trap waiting for you.
  • Information about automatically enabled double jump in Novice difficulty was added to tutorial notes.

So, if you are one of those players that found the game too difficult, now it is the time to try it out again. *wink* *wink*

Incomming projectile indicator


When enemies that shoots small types of projectiles (bees, flowers, small Darklands towers, Phantoms...) attack you, it will display a small red circle that indicates where the projectile was aimed. It can be useful especially when sound effects are turned off.

Enemy soldiers behaviour


Enemy soldiers from Darklands recieved some updates in terms of attack and movement. They are easier to overcome in Novice game difficulty, but are slightly harder to fight on Veteran difficulty from now on.

Attack delay


When Novice difficulty is enabled, soldiers will delay their initial attack by 1 or 2 seconds, so they are easier to kite and kill (they are more like a lambs now, haha).

On Veteran difficulty, soldiers will not delay their initial attack and will attack you right away as it was before this update.

Jump ability


Oh yes, you are no longer the only one who can jump.

Once the enemy soldiers encounter an obstacle during the chase, they will try to jump over it. That means they can jump on higher platforms or overcome small ruins from bricks.

That also means they will try to jump after you when you are on elavated surface above them. And, yeah, they can overcome the stairs now, too. :-)

This applies to most of the soldiers on battlefield. But sometimes you can encounter some lazy individuals that cannot (or do not want to) jump. So... keep your eyes open.

Story mode

Prolog UI


You can now go through initial prolog and skip chapter prologs by pressing Enter (Return) key on your keyboard. This also applies to initial message pop-up when you hop into first level of story mode.

Shop menu UI


Adjusted shop menu elements so items with longer text description can be displayed correctly.

More from Knightczech

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In-game event9 Mar 2025Update: Spring 2025Oh yeah, look who's back! Alive and... breathing, at least. This update is focused on some little improvements of things that are already present in the game and, of course, on some bug fixes which were discovered in past months. General Keybinding restriction removal · Removed the restriction which limited the controls mapping onto the mouse and keyboard inputs. The input manager in settings s…Major update10 Aug 2023Major update: Summer 2023Hotfix for this update is out now. Shopkeeper bug in Story mode tutorial area was resolved General (QoL features) Camera zoom Added new settings into preferences tab. Players can now adjust ingame camera zoom by maximum of +/- 20 percent. Novice difficulty changes · Double jump is now always active in both classic and story mode while the novice setting is turned on · When you start new story m…Game update25 Jun 2023Update 0.7.2General changes: "Skipping first sentence" bug fixed (again) The bug where first sentence from dialogue was skipped after starting the dialogue with "Confirm" key instead of user iterface icon was (hopefully) fixed for good. This bug presisted through several updates although it seemed to be fixed in the past. Story mode changes: Added permanent death screen translation The permanent death scre…