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OVRLRDNewsChangelog 17 November 2024
Game update

Changelog 17 November 2024

OVRLRD · published 18 Nov 2024, 08:34 UTC · build 16441499

All newsPlayers around this dateRead on Steam

ADDITIONS
- Added 'quick restart' button to mission-failed and midgame menus, so you can just replay the mission again with the same loadout.

CHANGES
- Tweaked skirmish mode terrain generation to use an early version of the new terrain-stamping system.

FIXES
- Fixed menus becoming non-responsive to clicks in non-VR mode.

More from OVRLRD

Other announcements

All news
Game update6 Sep 2026Hotfix: 6 September 2026This hotfix makes the following changes: · Fixed an issue which caused NPCs to not spawn, or spawn with incorrect loadouts in skirmish matches. · Fixed an issue where mechs would not avoid ragdolled allies when pathing, causing 'bullying' behaviour where they would repeatedly knock each other over.Game update4 Sep 2026Hotfix: 4 September 2026This hotfix makes the following changes: · Fixed an issue preventing the control remapper menu from opening. · Updated Demo with latest changes.Major update3 Sep 2026The Graphics & Destruction Update - 0% discountGreetings, operators. Your copy of OVRLRD has been upgraded with improved visuals and a new physically-simulated building destruction system. Read on for more details, or scroll to the bottom for a tl;dr and the full changelog. Making OVRLRD less ugly (again) Those of you who were there back in the day will remember that OVRLRD has always been ugly - I'm hoping this is the final graphical overh…