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Skillshot CityNewsBALANCE UPDATE
Game update

BALANCE UPDATE

Skillshot City · published 3 Nov 2025, 11:26 UTC

All newsPlayers around this dateRead on Steam

Hey all!

Just a bit of a balance patch this version. I've been working on marketing this last month, getting more players to download the game via youtube and tiktok videos. This is long overdue, but working well so far. Already got +50% more downloads per day than last month. I'll keep doing this for a while longer then add more big content patches after that.

Have fun!
bencelot

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- F2P players can now complete the final 60 challenges in each grid (but still need the DLC to claim them).

The final wave of heart drops (that land at -2:00) have 2 crates instead of 1. So you don't have to run so far across the map

There is a 20s instead of 10s delay between finishing a mission and seeing the next arrow

Gangster's have a shorter shooting range

Overtime circle is a bit bigger to reduce density

Car explosions are bigger and cars launch further

Medkits now heal +30 instead of +40 health

Assault's medkits now heal 50 health (other classes get 30)

Assault's weapons have +50% instead of +100% reload speed

Heavy's shield charges faster and more efficiently in XP Pools

Heavy gains +3% ROF per level regardless of health (it's no longer +1% above 50% health)

Caster's active skills heal by +30 instead of +20 hp on cast

Caster's vendor upgrades are -33% for weapons (same as before), but now -50% for skill upgrades.

Scavenger's healing rate is +150% instead of +100% when standing still

Scavenger's shift recharge rate is +150% instead of +100% when standing still

Criminal's cops kills only restore +20 instead of +30 health

Scientist's explosive bombs are now 75% instead of 50% likely to show in the shop

Frenzy cooldown is now 2s faster

Firestorm has higher blast jumping power to push you up against walls

Stimpacks and Blade Mail are indirectly nerfed due to medkits only giving +30 health

Gunslinger's mutation gives 2/4/6/8 instead of 1/2/3/4 extra grenade carry capacity

Falling Inferno's mutation gives +4/8/12/16 molotov duration instead of +3/6/9/12s

Shrapnel's damage is now +50% higher

Charged Shot has a larger hitbox on the charged bullet

Phase Drifting is a tad faster, but has a ministun when you hit a wall

Combo Killer's infinite shift duration is now 3/6/9/12 instead of 2/4/6/8s

Invisiblity low damage penalty is 1.0s instead of 0.5s, but cooldown is 2s faster

Beefcake mutation now gives +3/6/9/12 instead of +2/4/6/8 max hp per purchase

More from Skillshot City

Other announcements

All news
Game update15 Sep 2026A Small Hotfix of Modest ProportionsJust a small hotfix, the main thing is adding FOG to make the game look way more atmospheric. · Added Fog · Random class goes to 30% instead of 25% with all 8 classes (thx Hank) · Teaching newbies how to chat sooner in the tutorial · Flaming bullets mutation and base duration slightly less to compensate for higher DPS · Heavy's passive shield regen goes from 5 to 10 hp/s · Slightly easier bots…Game update12 Sep 2026Minor Balance TweaksHey all, just some small bug and balance fixes. · Improved lighting visuals in-game · Muted players now get muted instantly, not after their next login · Global chat now shows a little indicator for how old a message is · Improved new player onboarding tutorial to teach how to dash · New players get just 1 "intro match" instead of 3 · Fixed a bug where lege flasks only gave 2 good drops instead…In-game event2 Sep 2026Cyberpunk City, New Round Mods & More!Heyo! This version gives Skillshot City a new look! The map is darker, clearly set at night time now, and all the vibrant city lights shine brighter. There are new cyberpunk looks to the buildings, more grit and cracks on the floor, bloody footprints when you walk through a dead body etc. Other fun things this version are 3 new round modifiers, 2 new slot machine effects, new map showdown locat…