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Hover PointNewsThe Freedom Update: Unlocked Pool, Currency Rework, and Core Fixes
In-game event

The Freedom Update: Unlocked Pool, Currency Rework, and Core Fixes

Hover Point · published 17 Jun 2026, 15:41 UTC · build 23785511

All newsPlayers around this dateRead on Steam

Your Voice Matters!

Friendly reminder to drop us a review! Whether you recommend the game or not, whether its paragraphs long or just a single letter, any kind of feedback helps us keeps the development momentum going. Thank you for being part of this journey!

UPDATE 2026.6.17

Complete Freedom: The Skill Tree Removed!

Based on your feedback, we've made a massive structural change to the game loop. Many players felt the skill tree progression system discouraged experimentation, forcing you into the same repetitive builds run after run just to progress.

  • All Augments Unlocked: The meta-progression tree is gone! For the time being, every single augment and ability is unlocked for all players from run one.

  • Pure Discovery: You can now hunt for wild, unexpected builds on the fly, bringing back a genuine sense of roguelike discovery to every single match.

Currency & Economy Streamlining

With the skill tree gone, "Upgrade Points" are history. We have streamlined the entire mid-run economy around a single resource: Points.

  • Reroll Points Overhaul: "Reroll Points" are now simply called Points.

  • Orb Update: Any dropped Upgrade Point Orbs in the arena will now grant you Points instead.

  • Flat-Rate Banning: Banning an augment now costs a flat 3 Points. The cost no longer scales or builds up, making it much easier to curate your deck!

  • Skipping Buff: Skipping an augment selection now awards you +5 Points (up from +3), giving you a stronger economic backup plan.

  • Reroll Cost: Rerolling your choices remains at a flat 1 Point.

Survivability Adjustments

  • No More Infinite Grace: Refreshing your grace period while it is already active has been deactivated. Only the very first hit taken when you do not have a grace period will trigger the invincibility window. This nerf was absolutely necessary, as grace-period stacking builds were still letting players achieve total immortality.

  • Guaranteed Armor: Armor Orbs now grant a guaranteed minimum of 25 armor, ensuring they remain highly valuable even when your maximum capacity is low.

Fixes

  • Penetro Stability: Fixed a nasty, critical crash that occurred when equipping the Penetro weapon. You can now slice with lasers safely!

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