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The QuinfallNewsThe Quinfall - Patch v1.0.0.25
In-game event

The Quinfall - Patch v1.0.0.25

The Quinfall · published 20 Apr 2026, 11:07 UTC · build 22850762

All newsPlayers around this dateRead on Steam

Greetings Adventurers,

We are rolling out a new update to improve your gameplay experience. This patch addresses several bugs reported by the community, some changes and includes general stability improvements.Here are the patch notes for version 1.0.0.25:

System and Progression Changes

  • New accounts now receive a 1-week 50% EXP Boost.

    • This change is aimed at helping new players progress faster during their early game experience, making it easier to catch up and integrate into the game world.

  • To prevent item loss when the Central Market storage is full, placing new sell orders is now restricted. Sufficient space in the market storage is required for both buy and sell orders.

    • This restriction was added to prevent item loss or unintended issues caused by a full Central Market storage. Players must now ensure there is enough available space in the market storage before placing both buy and sell orders.

  • A custom nickname system has been added to the referral system. New players can now enter both a Referral ID and a custom Referral Nickname.

    • Players can now set a referral nickname of their own choice and share it with new players instead of a referral ID. In short, it is a customizable system that works the same as the referral ID system.

  • New tiers have been added to Power Stones. Additionally, a merging and reroll system has been introduced, which can be accessed via crafting stations.

    • The current power stones will be marked as Level 1, and new Level 2 and Level 3 power stones have been added to the game. Level 2 and Level 3 stones can be obtained by combining Level 1 stones. These stones can also be socketed into items in the same way and provide more powerful bonuses.

  • Variant 1 Silver Wheel of Fortune has been adjusted, and the silver cost has been updated to 15M.

    • Since the introduction of Variant 2, the popularity of Variant 1 Silver Wheel of Fortune has declined. To address this and bring it back in line with current progression, an update has been made along with an adjusted silver cost.

  • Clan war rewards have been increased.

    • The amount of coins awarded for 1st place has been increased to 20B, and additionally boss chests have been added as rewards. The 1st place will receive 100 of them. Rewards for the other rankings will also be increased gradually.

Balance Changes

  • Crossbow – Steel Trap now triggers instantly without delay, slows the target by 90% for 1.5 seconds, and its projectile speed has been increased by 50%.

    • We noticed that Steel Trap was falling behind in fast paced combat due to its delay. With these adjustments we are making the skill much more responsive and reliable.

  • Crossbow – Stun Bomb – Base damage increased from 200% to 240%.

    • This change aims to give Stun Bomb more impact during fights. The higher base damage makes it a more reliable burst option, rewarding players who successfully hit their targets.

  • Crossbow – Ballista range has been increased by 20%.

    • Since Crossbow usage has declined after the last update, this adjustment is intended as a targeted buff to improve its overall effectiveness. Steel Trap has been enhanced to make the weapon more competitive in combat. Along with this change, Ballista has also been improved to further support its viability in combat, increasing its effective range by 20%.

  • The score gained from healing effects in Arena battles has been reduced by half.

    • An issue was identified where healers could gain an unfair advantage by healing players at full health to farm score in Arena battles. To ensure a more balanced and competitive environment, the score gained from healing has been reduced accordingly.

  • PVP score gain in the Combat Zone has been increased from 3x to 4x.

    • Based on feedback from our players, we are increasing the PVP score gained in the Combat Zone to make it more rewarding and engaging.

  • PVE rewards from mobs in the Combat Zone have been increased from 1k to 3k.

    • Based on feedback from our players, we are increasing the PVE score gained in the Combat Zone to make it more rewarding and engaging.

  • The drop chance of Tera Shards from mobs in the combat zone has been doubled.

    • Based on feedback from our players, we’ve increased the drop chance of Blueprint fragments from mobs in the Combat Zone to improve progression and overall rewards.

Bug Fixes and Improvements

  • Kraken size has been increased, and an issue where its damage-over-time effect could leave players at 1 HP has been fixed.
    • This change also addresses an unintended strategy where players could surround the Kraken to zone others out, creating an unfair advantage in encounters.

  • Fixed an issue where certain skills were being canceled during movement-based auto attacks.

    • This was one of the bugs caused by the free-form melee movement system. When players performed auto attacks while moving, certain skills could unintentionally get canceled. Adjustments have been made to ensure smoother combat flow and prevent these interruptions.

  • Fixed a bug that prevented players from assisting characters who died while sprinting with the Q key.

    • This unintended behavior has been corrected, and reviving now properly follows normal combat and rules.

  • Fixed an issue where excess EXP was not carried over to the next level upon leveling up Profession EXP and Clan EXP.

    • Previously, any excess EXP gained during level-ups for Profession and Clan EXP was not being carried over correctly. This has now been fixed so overflow EXP is properly applied to the next level.

  • Fixed an issue where, in some cases, enemy players were not affected by CC effects.

    • This issue was related to the free-form melee movement system, where desync or timing inconsistencies could sometimes prevent CC effects from applying correctly. The behavior has been fixed for more consistent combat interactions.

  • Fixed a visual bug where the Silver Wheel of Fortune list would sometimes appear invisible.

    • This was a UI-related issue where the Silver Wheel of Fortune rewards list would fail to render properly in certain cases, the display issue has been fixed.

  • Fixed an issue where ranged attacks could pass through the wall created by Warhammer – Stonewall.

    • This fix addresses a collision issue where ranged projectiles were incorrectly able to pass through the Stonewall barrier. The wall now properly blocks incoming ranged attacks as intended.

  • Fixed an issue where ranged attacks could pass through the wall created by Warhammer – Stone Arena.

    • This fix addresses a collision issue where ranged projectiles were incorrectly able to pass through the Stone Arena barrier. The wall now properly blocks incoming ranged attacks as intended.

  • Dual Dagger – Blindside now prevents the character from taking damage during its usage.

    • It now works as intented.

  • Fixed an issue where Two-Hand Sword – Frenzy would not trigger its cooldown in some cases.

    • It now works as intented.

  • Fixed an issue where materials refunded after canceling high-cost crafting could become unusable in certain cases.

    • In some cases, refunded materials would return in a broken state and couldn’t be used again. This has been resolved.

  • The drop chance of Tera Shards from mobs in the combat zone has been doubled.

    • Based on feedback from our players, we’ve decided to increase the drop rate of Tera Shards to improve overall accessibility and progression.

  • Blueprint fragment rewards from the Vorgath World Boss have been increased from 1 to 5.

    • Based on player feedback, we’ve significantly increased the Blueprint fragment rewards from the Vorgath World Boss to make the encounter more rewarding and worth the effort.

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