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TimberbornNewsPatch notes 2026-06-11 (experimental)
Game update

Patch notes 2026-06-11 (experimental)

Timberborn · published 11 Jun 2026, 10:32 UTC · build 23678832

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Hello everyone!

We thank you for your overwhelming response to yesterday's experimental launch of Update 1.1! Please keep the feedback coming, either in the comments below, on the forums, or on Discord.

The first tweaks are now live on the experimental branch - see the patch notes below.

Bug fixes

  • Arch of Progress now correctly allows placing overhangs right above its, well, arch.

  • Updated the explanations in the Relay’s panel now that it accepts more than two inputs.

  • Reminded the lazy beaver lumberjacks that all logs from a fallen tree must be retrieved, even if the player saves and loads the game in the middle of the process.

  • Updated Observatory’s recipe to actually match its recent rebalancing.

  • Fixed the tutorial’s checkboxes getting squeezed when the text is too long.

  • Fixed a crash caused by a beaver getting confused while trying to deliver an item to a storage building that wouldn’t accept it.

  • Fixed a crash caused by badly-timed switching between the Settlement Panel's tabs.

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Major update3 Sep 2026Update 1.1 is live!Hello, everyone! The wait is over. The first major post-launch update for Timberborn is now available to all beaver engineers. Update 1.1 features a very healthy dose of new content and quality-of-life additions: · Statistics for goods and population · New watertight buildings · Tier 4 monuments · More faction-specific attractions · Desert plant: Succulent · New and updated maps · New beaver wo…Game update3 Sep 2026Patch notes 2026-09-03 (hotfix, experimental)Hi everyone, We've just fixed a berry-flavored issue with Pillars. · Fixed the Berries on Pillars all having 0% yield growth at the start of a new game.Game update1 Sep 2026Patch notes 2026-09-01 (hotfix, experimental)Hi all, A small hotfix patch is now live, fixing the Do(o)med Garden. · Domed Garden can now be built on Impermeable Floor.