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Prelude Dark PainNewsHotfix #3
Game update

Hotfix #3

Prelude Dark Pain · published 14 Oct 2026, 12:15 UTC · build 25927987

All newsPlayers around this dateRead on Steam

Hey Blue Nets!We're bringing a new hotfix which will make the Act 1 even cleaner both with newly spotted bug in the latest Major Update and bugs that were still plaguing some players (like the Battle Bonuses not triggered despite meeting the requirements)!

As usual, we're very thankful for your reactivity when sharing any type of feedback, that is a huge help for our team! You can also help us by leaving a review on Steam if not already done!

PATCH NOTES 0.3.26.

FIXED

  • Fixed an issue where HAGIAS and VERDUN were incorrectly unlocked by playing battles in Valor’s Quartermaster;

  • Fixed an issue when loading a save, any loaned, duplicated, or improperly unlocked characters are removed;

  • Fixed an issue with the manual save system. Previously, selecting MANUAL SAVE would sometimes open the save slot selection screen and other times display all 10 manual save slots directly. This behavior could cause confusion for players. Now, selecting MANUAL SAVE will consistently display only the 10 save slots available within the selected slot.

  • Fixed REVENANT’s dogs no longer remaining idle without taking any actions during their turn;

  • Fixed all Valor Quartermaster battles now including the MVP menu to review EXP and loot rewards;

  • Fixed some minor graphical issues in the Forge menu;

  • Fixed an issue where GALA’s passive ability "BLOOD-CHARGED SHOT" was incorrectly triggered when applying magic shields and now is working correctly;

  • Fixed a localization bug in KNEKRO’s achievement. The correct description is now displayed: “Defeat KNEKRO without destroying any Macabre Shadows.” The requirement was never to destroy 5 shadows, which caused the achievement to trigger incorrectly. Some language versions had an incorrect description that was mixed up with the achievement for destroying 5 Crab Mines. All achievements are now correctly displayed;

  • Fixed the issue where URZA and RUFIO remained in the party after a Valor battle ended or the player exited the battle;

ADJUSTED

  • Battle XP rewards have been adjusted to improve the amount of XP and Loot gained after battles;

  • The enemy LOOP rate has been adjusted.

  • KNEKRO’s bomb crabs were dealing too much damage, so we’ve reduced it.

  • KNEKRO is no longer immune during his second phase, we’ve adjusted health and defenses to compensate for the removal of his INVULNERABLE state.

  • The hero party was positioned too far away from KNEKRO, so we’ve moved them closer to avoid wasting a turn just moving into range;

  • Battles from Valor’s Quartermaster no longer grant 100% of the usual XP, helping prevent progression issues. EXP rewards are now reduced based on the time spent in battle. Enemies in the MVP MENU still drop loot, even in Valor battles;

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