Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange history
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
Galactic Civilizations IVNewsv4.1.1 Update Now Available
Community

v4.1.1 Update Now Available

Galactic Civilizations IV · published 24 Sep 2026, 17:53 UTC

All newsPlayers around this dateRead on Steam

Version 4.1.1 is now available. This is a focused follow-up to 4.1 aimed at late-game performance. The most noticeable change is reduced lag when ending a turn in a large, late-game empire. We have also fixed a handful of crashes and made it harder for rivals to culture-flip your planets.

Engine

  • Fixed late-game lag ending a turn due to stat calculations when colonies changing hands.

  • Fixed late-game lag related to fleet range calculations.

  • Colonies that lose their sponsor during a rebellion are no longer left stranded, and any stranded sponsor links in an existing save are repaired on load.

  • Fixed a crash when mousing over the key terms in the Energy resource bar tooltip.

  • Fixed a crash in multiplayer when a completed mission referred to a ship that was not in a fleet.

Gameplay

  • Influence is now much stronger on a planet's own tile and the six around it. A planet is much harder to culture-flip unless the competing source is close by or vastly stronger. Borders elsewhere are unchanged, so empires still cover the map as before.

More from Galactic Civilizations IV

Other announcements

All news
Sale1 Oct 2026Autumn Sale: Up to 75% off Galactic Civilizations titlesUp to 75% off Galactic Civilizations titles during the 2026 Autumn Sale See all Deals Newly Released: Galactic Civilizations IV deals: Galactic Civilizations III deals: Other Galactic Civilizations deals: See all DealsCommunity17 Sep 2026Dev Journal #123: The Galactic Roadmap - Fall 2026 EditionWe just finished version 4.1 which itself was a pretty big update with custom maps now working in multiplayer, steam workshop support for custom maps and lots of balance updates. So what's next? I'll divide this between the free updates and next DLC, Galactic Civilizations IV: Ascension The free updates, continuing to improve the user experience, performance, balance, and help make the existing…Community4 Sep 2026v4.1 Update Now AvailableGalactic Civilizations IV v4.1 Now Available The v4.1 update for Galactic Civilizations IV is available now on Steam, Epic, and galciv4.com . The big change is that custom maps now support the Steam Workshop and multiplayer. On the engine side, we've improved stability, fixed a number of crashes and multiplayer desyncs, and sped up AI turns. On the game side, there is a large pass of UI polish…