Status
SteamPeaks
ChartsSalesUpcomingPatchesNewsCalculator
New on SteamEvery app, DLC and depot the minute Steam creates itAppsEvery app on Steam, newest change firstPackagesSubs and bundles, and what each containsDepotsDepots, manifests and install sizesTagsSteam's user tags and the games under themDevelopers & publishersCompanies and their cataloguesTechnologiesEngines, SDKs and anti-cheat found in the filesChange historyEvery PICS changelist as it lands
SignalsNineteen readings of the whole catalogueCompareAny games side by sideRecordsAll-time peaks and the days they were setReportsWeekly and monthly write-upsAlerts & newsroomWatch a game, get told when it movesSteam statusIs Steam up, right nowWeb API explorerTry the endpoints in the browser
NewsSteam's own announcements and the sales calendarCalculatorWhat a Steam account is worth, and its pile of shame
/
Sign in
/
SteamPeaks
The ultimate resource for Steam data.
ExploreChartsSalesSales and festsUpcomingPatchesNewsRecordsTrendingSignals
DatabaseAppsPackagesDepotsTagsDevelopersTechnologiesChange historyMasterworked.GG
ToolsCalculatorCompareSearchAlertsSteam statusAPI
SiteMethodologyFAQDiscordSupportSign in via Steam
Not affiliated with Valve or Steam. Game names and artwork belong to their owners. All times UTC.
PrivacyCookiesFair useStatus
恶魔牌NewsPatch Notes #09|Full-Class Chip & Skill Refactor — A New Balance Wave Arrives!
In-game event

Patch Notes #09|Full-Class Chip & Skill Refactor — A New Balance Wave Arrives!

恶魔牌 · published 25 Sep 2026, 00:00 UTC

All newsPlayers around this dateRead on Steam

Bros! As the saying goes, "learn nothing good, learn only what's better" — and this time we're serving up a full-purity "hardcore adjustment"!

To make every class shine at the table, we've put the chip system and skill mechanics of all classes through an epic-scale overhaul:

  • Multi-class mechanic refactors: King, Empress, Gladiator, Thief, and Arthropriest all get a full round of mechanical innovation and number tuning! Plenty of previously benched niche chips got major buffs, and several brand-new archetypes are ready and waiting for you to develop some tech!

  • Match experience polish & bug purge: We fixed the second-player compensation mechanic in multiplayer, and ran a focused sweep through issues affecting play flow — all about that silky-smooth feel!

Go see whether your main archetype has taken off, and taste how this fresh batch of numbers is seasoned!

↓ Here are the specific balance changes ↓👀

Chip Changes

Empress

Faerie Dragon (Common)

Battle Start: Attach Arcana to 3 random cards to the left of a Dragon Egg

→

Battle Start: Attach Arcana and Warmth to 3 random cards to the left of a Dragon Egg


Dragon Frenzy (Epic)

Play a Fire Dragon: Enter the Fatigue phase immediately

→

Play a Fire Dragon: Enter the Fatigue phase immediately; if you're already in the Fatigue phase, perform 1 Fatigue Discard

Gladiator

Anger of a King (Epic → Rare)

Satan and Satan Jr. can act as any Card Value in a Bomb


Power Burst (Epic)

When you play 5 or more cards at once, attach Anger to cards with the same Card Value

→

When you play 4 or more cards at once: attach Anger to cards with the same Card Value


Viking (Epic)

For each Anger you play, Freeze 3 of your opponent's cards

→

For each Anger card or Anger you play, Freeze 3 of your opponent's cards


Flip Table (Epic)

For each Anger you own, Fatigue Discard amount + 1

→

Fatigue Discard amount + 1

For each Anger you own, Fatigue Discard amount + 1


Kingslayer (Legendary)

Battle Start: You may Discard up to 3 Satan and Satan Jr., then Add double that many Anger A

→

Battle Start: You may Discard up to 4 Satan and Satan Jr., then Add double that many Anger A


Hellscream (Legendary)

Whenever you lose Anger by any means, each Anger gives 3 random cards + 2 Card Value (does not exceed A)

→

Lose Anger: each Anger distributes 8 points of Card Value randomly into your hand (does not exceed A)

King

New Empire (Common)

Battle Start: Levy 3 cards

→

Battle Start: Levy 4 cards


Expansion (Common)

Victory: Permanently add 2 J to the Deck; Defeat: Self-destruction

→

Victory: Permanently add 2 J to the Deck


Sparkle (Common)

Mission: Add 8 cards to the Deck during battle

Reward: Fall of a Dynasty

→

Mission: Add 6 cards to the Deck during battle

Reward: Fall of a Dynasty


Royal Election (Rare)

Turn Start: The Treasure card with the lowest Card Value becomes K

→

History Repeats (Epic)

Turn Start: The card with the lowest Card Value becomes K


Truth and Deceit (Common → Rare)

Play a Pair: If it contains exactly 1 Treasure card, Levy 2 cards

→

Play a Pair: Levy 2 cards


Inflation (Rare)

Play 3 or fewer cards in one turn: Add 2 random cards and attach Treasure

→

Play 4 or fewer cards in one turn: Add 2 random cards and attach Treasure


Currency Circulation (Rare)

Play a Treasure card: Add 1 random card and attach Treasure

→

Play a Treasure card: Add 2 random cards and attach Treasure


Kill Line (Common → Rare)

Battle Start: Discard all 2 and 3 in the Deck

→

Battle Start: Discard all 2 in the Deck, and add an equal number of Satan and Satan Jr. to the Deck


Indemnity (Rare)

Any player plays a Bomb: Discard the 1 card with the lowest Card Value in the Deck

→

Rising Storm (Rare)

Play a Bomb: Discard the 2 cards with the lowest Card Value in the Deck and add an equal number of K


Cornerstone (Rare)

The first time you hold 35 or more cards in hand: Petrify 5 of your opponent's cards

→

The first time you hold 35 or more cards in hand: Petrify all of your opponent's cards


Imperial Arbitrator (Epic)

Battle Start: Levy all J in the Deck

→

Battle Start: Levy all Face Cards in the Deck


Wraithcoin (Epic)

Play a Bomb containing Treasure Face Cards: All opponents Mana - 4

→

Play a Face Card Bomb: All opponents Mana - 3


All Mine (Epic)

Play a Gold card: Attach Treasure to 1 random card in hand

→

Play a Gold card: Attach Treasure to 2 random cards in hand


Quell (Rare → Epic)

Any player plays a Bomb: Levy 1 card

→

Play a Bomb: Levy 3 cards


Ruby Crown (Epic)

Levy 7 cards in total: Add 1 K and attach Gold

→

Levy 4 cards in total: Add 1 K and attach Gold and Treasure


Glacial Lineage (Epic)

For each Gold card you play: Freeze 4 of your opponent's cards

→

For each Gold card you play: Freeze 6 of your opponent's cards


Evil Monk (Rare)

Levy 10 Number Cards in total: Add 1 Nuclear Bomb to the Deck and attach Arcana

→

Levy 10 Number Cards: Add 1 Nuclear Bomb and attach Arcana


Tithe (Legendary)

End of turn: For every 6 Treasure cards, Levy 1 card and other players Add an equal number of Electrified cards

→

End of turn: For every 7 Treasure cards, Levy 2 cards and other players Add an equal number of Electrified cards


Constitutional Monarchy (Legendary)

Gain Priority: Attach Shape-shift and Treasure to 2 random Face Cards

→

Magna Carta (Legendary)

Gain Priority: Attach Shape-shift and Treasure to 4 random cards


Wartime Levy (Legendary)

Play Tube/Plate: Randomly attach Treasure to as many cards as its length

→

Play Tube/Plate: Randomly attach Treasure to 5 cards


Compound Interest (Legendary)

Play 3 Treasure cards in total: Attach Treasure to 1 random card in hand

→

Play 2 Treasure cards in total: Attach Treasure to 1 random card in hand


Fall of a Dynasty (Legendary)

Battle Start: Add 2 Revolution to the Deck

When normal cards are added to the Deck during battle: additionally add 1 Revolution

→

Battle Start: Add 4 Revolution to the Deck

When normal cards are added to the Deck during battle: additionally add 1 Revolution

Pyromancer

Chainsmoker (Rare)

Ignis 5 cards in total: Enter the Fatigue phase immediately

→

Ignis 4 cards in total: Enter the Fatigue phase immediately


Fire Serpent (Epic)

Play a Straight: For every 2 cards it contains, Ignis 1 random card in hand

→

Play a Straight: Ignis 4 random cards in hand


IED (Epic)

Play 2 Ignis cards in total: Add 1 Ash Bomb

→

For each Ignis card you play: Add 2 Ash

Arthropriest

Keychain (Common)

Play a Tube: Atlach-Nacha Weaves 3 times

→

Play a Pair/Tube: For every 2 cards played, Atlach-Nacha Weaves 1 time


Ghost Spider (Rare → Common)

End of turn: Spider Web cards Card Value - 1 (except Satan and Satan Jr.)


Wishing Note (Rare → Common)

After Atlach-Nacha finishes devouring, it moves 1 slot to the left


SpiderMan (Rare)

Battle Start: You may Discard up to 4 cards and Add a random equal number of Spider Web Number Cards

→

Battle Start: You may Discard 5 cards and Add a random equal number of Spider Web Number Cards


Zuma (Epic)

When Atlach-Nacha devours 8 cards of different Card Values at once, it devours all cards instead

→

When Atlach-Nacha devours 7 cards of different Card Values at once, you win immediately


Super Calculation (Epic)

Pass: Choose 2 Number Cards and give them + 1 Card Value

→

Pass: Choose 3 Number Cards and give them + 1 Card Value


Wrath of God (Epic)

Play Atlach-Nacha: Ignore hand types and play all Spider Web cards as a Bomb

→

Play Atlach-Nacha: Clear the table and play all Spider Web cards as a Bomb; the first time it triggers, re-Add Atlach-Nacha


Precise Spider Strike (Epic)

Play exactly 1 card: Attach Spider Web to a random equal number of cards in hand (the required number increases after each trigger and resets after battle)

→

First play: Attach Spider Web to a random equal number of cards in hand


Fateweave (Legendary)

Play a Spider Web card: Attach Spider Web to all other cards with the same Card Value

→

Play a card: For every 4 Mana, attach Spider Web to 1 card with the same Card Value

Thief

Fly on the Wall (Common)

Battle Start: Freeze all players' cards with 4 or more of the same Card Value and reveal them

→

Battle Start: Freeze all opponents' cards with 3 or more of the same Card Value and reveal them


Dark as Hell (Rare)

Gain Priority: Attach Haze to 2 random cards in hand

→

Gain Priority: Attach Haze to 4 random cards in hand


Execution (Epic)

End Combo: If Combo Count ≥ 2, Add 1 Temporary 4 Bomb at the start of the next turn

→

End Combo: If Combo Count ≥ 2, Add 1 Temporary A Bomb at the start of the next turn


Gun Kata (Epic)

Play a Bomb during a Combo: Add 5 Temporary Face Cards

→

Play a Bomb during a Combo: Add 3 Electrified Face Cards


Hit and Run (Epic)

End Combo: If Combo Count is exactly 1, you may Discard 1 card

→

End Combo: If Combo Count is exactly 1, you may Discard 3 cards


Combo Fatigue (Epic)

For every 4 Combos accumulated, Fatigue Discard amount in this battle + 1

→

For every 2 Combos accumulated, Fatigue Discard amount in this battle + 1


Sheathe (Legendary → Epic)

End Combo: If Combo Count is exactly 1 or 2, add 2 Dagger


Infinite Dagger (Legendary)

During a Combo: If there is no Dagger in hand, Add 1 Dagger

→

At Turn Start and during a Combo: If there is no Dagger in hand, Add 1 Dagger

Universal Chips

Gourmand (Legendary)

Duplicate your opponent's first Bomb

→

Duplicate other players' first 2 Bombs


Triforce (Legendary)

You may play freely regardless of your opponent's hand type (except Bomb and Nuclear Bomb)

→

You may play freely regardless of other players' hand types (except Bomb and Nuclear Bomb)

Skill Changes

Empress

Dragon Racing

Lv1 Costs 3 Mana: All Dragons and Dragon Eggs randomly move 2 Card Values to the left or 1 to the right; if they move right, the Mana cost of your next cast is reduced by 1

Lv2 Costs 3 Mana: All Dragons and Dragon Eggs randomly move 2 Card Values to the left or 1 to the right; if they move right, the Mana cost of your next cast is reduced by 2

Lv3 Costs 2 Mana: All Dragons and Dragon Eggs randomly move 2 Card Values to the left or 1 to the right; if they move right, the Mana cost of your next cast is reduced by 2

→

Lv1 Costs 3 Mana: All Dragons and Dragon Eggs randomly move 1 Card Value left or right; if they move right, refresh this skill's uses and gain 4 Mana

Lv2 Costs 3 Mana: All Dragons and Dragon Eggs randomly move 1 Card Value left or right; if they move right, refresh this skill's uses and gain 5 Mana

Lv3 Costs 2 Mana: All Dragons and Dragon Eggs randomly move 1 Card Value left or right; if they move right, refresh this skill's uses and gain 5 Mana


Dragon's Breath

Lv1 Costs 3 Mana: Add 1 Bomb, but the Hatch Points required by all Dragon Eggs + 30

Lv2 Costs 3 Mana: Add 1 Bomb, but the Hatch Points required by all Dragon Eggs + 15

Lv3 Costs 3 Mana: Add 1 Face Card Bomb, but the Hatch Points required by all Dragon Eggs + 10

→

Lv1 Costs 4 Mana: Add 1 Bomb to the left of the leftmost Dragon or Dragon Egg, but the Hatch Points required by all Dragon Eggs + 30

Lv2 Costs 3 Mana: Add 1 Bomb to the left of the leftmost Dragon or Dragon Egg, but the Hatch Points required by all Dragon Eggs + 30

Lv3 Costs 3 Mana: Add 1 Bomb to the left of the leftmost Dragon or Dragon Egg, but the Hatch Points required by all Dragon Eggs + 20

Gladiator

Lay Down the Blade

Lv1 Costs 4 Mana: Discard all Anger and attach Shape-shift to a random number of cards equal to that + 1

Lv2 Costs 4 Mana: Discard all Anger and attach Shape-shift to a random number of cards equal to that + 2

Lv3 Costs 3 Mana: Discard all Anger and attach Shape-shift to a random number of cards equal to that + 2

→

Stay the Blade

Lv1 Costs 5 Mana: Discard all Anger and attach Shape-shift and Anger to a random equal number of cards

Lv2 Costs 4 Mana: Discard all Anger and attach Shape-shift and Anger to a random equal number of cards

Lv3 Costs 3 Mana: Discard all Anger and attach Shape-shift and Anger to a random equal number of cards


Hi-Lo

Lv1 Costs 4 Mana: Compare the Card Value of one random card in hand with that of a random opponent's random card; you and the winner Add 1 and 1 Anger respectively (ties go to you)

Lv2 Costs 4 Mana: Compare the Card Value of one random card in hand with that of a random opponent's random card; you and the winner Add 1 and 2 Anger respectively (ties go to you)

Lv3 Costs 3 Mana: Compare the Card Value of one random card in hand with that of a random opponent's random card; you and the winner Add 1 and 2 Anger respectively (ties go to you)

→

Lv1 Costs 4 Mana: Discard 1 card and compare values with a random opponent's middle card; if you win, Add 1 Anger; otherwise, the Mana cost of your next cast is reduced by 3

Lv2 Costs 4 Mana: Discard 1 card and compare values with a random opponent's middle card; if you win, Add 2 Anger; otherwise, the Mana cost of your next cast is reduced by 3

Lv3 Costs 3 Mana: Discard 1 card and compare values with a random opponent's middle card; if you win, Add 2 Anger; otherwise, the Mana cost of your next cast is reduced by 3

King

Reward

Lv1 Costs 5 Mana: All players Levy 2 cards

Lv2 Costs 4 Mana: All players Levy 2 cards

Lv3 Costs 3 Mana: All players Levy 2 cards

→

Lv1 Costs 4 Mana: All players Levy 2 cards

Lv2 Costs 3 Mana: All players Levy 2 cards

Lv3 Costs 2 Mana: All players Levy 2 cards


Procrastination

Lv1 Costs 20 Mana: All players draw until they hold at least 27 cards; each Treasure card played reduces the Mana cost by 1

Lv2 Costs 18 Mana: All players draw until they hold at least 27 cards; each Treasure card played reduces the Mana cost by 1

Lv3 Costs 16 Mana: All players draw until they hold at least 27 cards; each Treasure card played reduces the Mana cost by 1

→

Golden Almanac

Lv1 Costs 16 Mana: After this turn ends, take 1 extra turn; End of turn: next cast's Mana cost - 1

Lv2 Costs 15 Mana: After this turn ends, take 1 extra turn; End of turn: next cast's Mana cost - 1

Lv3 Costs 14 Mana: After this turn ends, take 1 extra turn; End of turn: next cast's Mana cost - 2


Golden Spear

Lv1 Costs 5 Mana: Add 4 Face Cards and attach Treasure

Lv2 Costs 4 Mana: Add 4 Face Cards and attach Treasure

Lv3 Costs 4 Mana: Add 6 Face Cards and attach Treasure

→

Golden Rule

Lv1 Costs 6 Mana: Attach Gold to all Treasure cards

Lv2 Costs 5 Mana: Attach Gold to all Treasure cards

Lv3 Costs 4 Mana: Attach Gold to all Treasure cards

Arthropriest

Hanging Thread

Lv1 Costs 5 Mana: Add 4 random Spider Web cards

Lv2 Costs 5 Mana: Add 5 random Spider Web cards

Lv3 Costs 5 Mana: Add 7 random Spider Web cards

→

Lv1 Costs 4 Mana: Add 1 Spider Web card to each of the 4 Card Values to the left of each Atlach-Nacha

Lv2 Costs 4 Mana: Add 1 Spider Web card to each of the 5 Card Values to the left of each Atlach-Nacha

Lv3 Costs 4 Mana: Add 2 Spider Web cards to each of the 5 Card Values to the left of each Atlach-Nacha

Thief

Back Stab

Lv1 Costs 6 Mana: Insert X + 1 random non-Haze normal cards into an opponent's hand (X is how many times you've ended a Combo, resets after use)

Lv2 Costs 5 Mana: Insert X + 1 random non-Haze normal cards into an opponent's hand (X is how many times you've ended a Combo, resets after use)

Lv3 Costs 5 Mana: Insert X + 2 random non-Haze normal cards into an opponent's hand (X is how many times you've ended a Combo, resets after use)

→

Lv1 Costs 6 Mana: Steal 3 of your opponent's Enchantments and attach them to your hand, then give 3 cards to your opponent

Lv2 Costs 5 Mana: Steal 3 of your opponent's Enchantments and attach them to your hand, then give 3 cards to your opponent

Lv3 Costs 5 Mana: Steal 4 of your opponent's Enchantments and attach them to your hand, then give 4 cards to your opponent

Skill Affix Changes

All In

Mana cost + 6

On cast, empty your Deck instead

→

First cast's Mana cost + 4

The first cast empties your Deck instead

Mode Adjustments

Multiplayer versus mode: the second-player compensation bug is fixed; the compensated Mana now increases gradually with the number of matches played

Bug Fixes

Fixed a bug where Minions and Back Stab would prompt you to play them alone

❤️ Join Our Core Community

For any issues or suggestions, please let us know in the Discord OR X:)

❤️ Come join us for some hearty card-slinging fun! ❤️

Love from Hell

2026.9.25

More from 恶魔牌

Other announcements

All news
Major update25 Sep 2026All-Time Low: 40% Off + Massive Update! 2 New Characters + 2 New Modes!Oi, bros! The autumn sale for Apokerlypse is officially live, and the discount this time is an unprecedented 40% !! And this update packs the biggest content drop we've ever shipped !! (So big we had to split it into 2 posts!) · 2 brand-new characters join the fray! The refined seventh character, Druid , is now fully live — and the eighth character, Hell's Heiress, the Daughter of Satan , march…In-game event31 Jul 2026Update Log #08 New Character Druid Arrives on the Pioneer Server!Oi~ folks! We're bringing the real stuff this time!! Let me put it as directly as possible: this update is absolutely BEEFY ! The Pioneer Server will welcome the seventh character in Devil's Card after the King: the Druid A nature-attuned Druid who freely switches between Wolf and Deer forms based on hand card colors. Maximum skill expression! Additionally, the Gladiator chip system has undergo…In-game event3 Jul 2026Update Log #07 — Thief Buff + Petrification & Silence Mechanic OptimizationBug Fixes · Fixed an issue where skill sound effects would still play when all sound was turned off · Fixed an issue where Mending Rock's judgment condition caused multiplayer games to freeze · Fixed an issue in \ where abnormal reward arrangement during the reward selection phase caused the game flow to freeze · Fixed an issue where Law Web Resonance caused abnormal skill mana costs · Optimize…